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Herwin P

Member Since 09 Apr 2013
Offline Last Active Dec 13 2014 06:46 AM

Posts I've Made

In Topic: In need on some guidance.

01 July 2014 - 11:13 PM

 

they are all irrelevant.

Just choose whatever you want and get going.. these are not "issues", they are just excuses to faff around.

Wow what a dev community and want me to subscribe for this kind of answers... Thanks a lot...

 

 

He has a point. Just pick whatever you're most comfortable with and get going. Many people are stuck in a search of a perfect engine for a game they're planning to make. It won't get them anywhere, since there's no such thing as a perfect engine. They usually ended up spending too much time looking for an engine that they lost interest in their project in the wait. You should just pick an engine that's enough for your project and actually make a game.


In Topic: Java or Python

22 June 2014 - 07:43 AM

If you're really new to programming, I suggest you to pick Python first. It's cleaner and doesn't stress newbies with syntax error. Of course, discipline is important, but what I'm trying to say is that it won't stress you as much in the beginning. It's easy to get started with. Learning logic and stuff. It's not as... deep as C++, yes, but it's not like you will need to play with memory and other low level stuff in the beginning.

 

Also, like others have said, Python is great for both veterans and beginners alike. I happen to know a very good Python tutorial, here.


In Topic: Question for Experts, especially for Beginners: Motivation, how NOT to lose it?

20 June 2014 - 05:27 AM

I'm not an expert, but I've been working on web development projects before. One of them was for the government, and I had always hated government stuff, so it really took none of my interest. Not to mention that I was a new guy and the project documentation sucked. Had to do it because it's my job, so I did it anyway, and that's the point. Actually doing something. When you're messing with lines of code, you will find that solving problems one by one is fun. To actually achieve something is satisfying, and it keeps driving someone forward.

 

It's similar with other creative works like fiction writing. You're less likely to find inspiration or motivation when you're not facing a piece of paper. In most cases, creativity happens when you're writing. You may think like, "Ah, what if it goes like this, and this, and that," during the process. If you just wait for inspiration to come, it won't come. That's what professional writers do, someone told me. Write even though they're not feeling motivated. Don't wait for it, don't beg for it, but earn it.

 

So, get that project of yours and force yourself to code something. You will get motivated as you achieve one small thing after another. It's hard to move a giant boulder at first, but things will be easy once you can get it rolling... except for stopping it from crushing your puppy flat into the dirt. ._.


In Topic: Share the most challenging problem you solved recently! What made you fee...

19 June 2014 - 04:01 AM

I haven't done much game development stuff, because my job as a web dev and preparation for entering college have been taking most of my time in the past few months. I couldn't find a tutorial about how to render a camera which focuses on the character for my 2D RPG, so I coded it myself with PyGame one free afternoon. I needed to store the entities' world coordinate, and calculate their screen coordinate based on the character's world coordinate. It was fun, drawing the logic on a piece of paper and wrote the code right away. It's nothing big, but I'm kinda proud about it. I still need to learn so many things. biggrin.png


In Topic: Python/Java options for learning networking?

16 June 2014 - 06:45 AM

There's Twisted for Python. There's also some tutorials about asynchronous programming using Twisted. I got started with this one.


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