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Member Since 09 Apr 2013
Offline Last Active Yesterday, 04:35 PM

Posts I've Made

In Topic: How much should i pay our Animator?

12 September 2013 - 02:05 AM

Norman we pay per objective not time, still good info thanks for sharing guys.

In Topic: Poly Count for a Standalone game?

18 April 2013 - 02:20 AM

 (it is, after all, drop-dead easy to enable a checkbox in Unity)...


Yeah, most of unity kinda operates almost everything that way haha


thanks for the info means a lot!

In Topic: Poly Count for a Standalone game?

16 April 2013 - 08:22 AM

Hey, chillie vladR! you're on fire man:p


i meant to say an empty house that has 5,200 polys after props a scene will probably be around 50,000 + or -

thing is i could flood unity with a million polys and it'll barely lag, but at the second i add image effects (DOF) it gives out some major lag, so i'd have to cut. (i love image effects lol)


also i'll probably get most of my info wrong because frankly i'm 20, barely experienced and this is the first game im working on, but hey i adore people commenting on this post, i learn something almost every sentence.

In Topic: Poly Count for a Standalone game?

14 April 2013 - 03:10 PM

It's just that today we had massive frame loss with a test build on a 2GB ram laptop, image effects seem to be another problem as well hah

Thanks guys, very useful info it made a difference on this project!

In Topic: Visual coding (does it make you look stupid?)

09 April 2013 - 06:12 PM

Also thanks for posting that post of yours a while ago, came in handy. Maybe one day I will, for now playmaker!