Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 09 Apr 2013
Offline Last Active Yesterday, 04:58 AM

Topics I've Started

Is it necessary to license your game?

26 April 2015 - 05:34 PM

Hey guys,


Long story short, Im an independent developer and i haven't had this issue with my last game. A composer who has much experience in the films industry and none in the games industry insists that i license the current game I'm developing.


Any thoughts?


How do you stop your game from being stolen/torrented?

12 March 2015 - 03:04 AM

Hey guys,


The last game i made was Only If, a first person mystery game. It was intended to only be on Gamejolt & Steam although it was still uploaded to multiple other sites without my permission, it didn't bother me since the game was free.


But my worry is that the new game I'm developing now is going to have a price tag. I want to ask, are there any experienced developers out there that have dealt with the issue?


Share your stories please, i'd like to understand whats going to hit & how you guys dealt with it.

How could we break the "OBJECTIVE: FIND THE KEY" module.

27 December 2014 - 02:58 PM

Having "OBJECTIVE: FIND THE KEY" in games is the equivalent of today's broken school module.


They both kill curiosity, both present a set of priorities you must follow otherwise you will never become the successful person (hero) you want to be.

The problem here is that there are endless variables that don't come to consideration,


Personally i think a revamp could have a great impact on how games are made these days.


What if the player doesn't want to become the hero?

What if they want to upgrade their character and not care for the story?


There are so many variables to consider and its obviously impossible to fit so many into a single game, its crazy actually, but i've learnt something of good worth after releasing my first game. To my surprise there were people that were completely immersed and said it presented many choices when in reality it had none.


So, how did this work? At the time i was clueless, but eventually i understood it was due to keeping the player curious about what to do when most games fill the screen telling you exactly what to do.


Why should we consider this? Because according to the reactions, the sense of achievement is greater when the player discovers rather than is told. (even if it was an illusion) It makes us think rather than blindly follow a path.


My game has its flaws and is not a perfect example of what we're getting at but games like The Stanley Parable, Dear Esther, Gone Home, The Long Dark and many more have conveyed this very well.


Having the player use their curiosity to discover an objective is a much more satisfying experience than the spoon feeding we're used to, specially if there are multiple objectives to find. Minecraft is a wonderful example. I'd like us to familiarise ourselves with this idea, how could we convey things better without telling the player exactly what to do through text or sound? Because in reality we aren't told what to do, we shape our lives and make every choice, so how do we mature it? How could we choose what we want to prioritise in games?


Speak your mind!

Only If - First Person Puzzle Adventure Game [+Download link]

24 June 2014 - 05:32 PM

From the child that brought you disappointment at school,

comes a game that defies the logic of "What you see is what you get"




Examples such as the environment changing when not looking, falling to your death would actually save you, giving empathy to inanimate objects, and a few more concepts that were played about.


A story about your typical Millennial person who was luckily invited to his love interest's party. He then wakes up on the next day to an altered reality to solve puzzles and riddles with the help of a shouting madman.


Screen Shots:


















Teaser Trailer:






Download The Game:


You can Download here: http://gamejolt.com/games/puzzle/only-if/19230/


There are a few things left to fix up & add, but most of the game is already released to the public on Game Jolt.

The complete & final version will be on Steam sometime in July. <- the big boom.


The final version will include english subtitles, trophies & more gameplay.

This game is completely for free.




Development details:

  • The game's was developed by a single person & has been in development for 8 months now and counting.
  • This is my first considerably big game & was developed on the Unity4 Engine.
  • There were several Assets that i bought from the Asset Store that made my work flow much faster & efficient.

The Graphics & First Person Controller were assets that were being sold on the store. Also i couldn't code for the life of me but Hutong's Playmaker, a visual coding tool for designers that helps ill-logical kids like me do what we think we can't do, code a game! http://www.hutonggames.com/

(coders tend to use it as well as it helps do actions quickly.)


Majorly, I Coded, Animated, Wrote the game. I also voiced the main character while my best friend did the "antagonist".


If you've got any questions, please ask ahead!


I hope this game is of interest to you!

Bring back daylight to a world that has none.

12 November 2013 - 06:22 AM

Its called Hub Sweet Hub.

Collect all the orbs, stick to the flower path, avoid enemies and run back to your hub.

Here's the demo:



Teaser trailer:



this is considerably my first actual project,

i'd appreciate any feedback!