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Julius_Caesar

Member Since 16 Apr 2013
Offline Last Active Apr 24 2013 06:31 PM

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Heuristic for minimax - Board Game 'Odd'

16 April 2013 - 12:24 PM

I am implementing an AI player for this board game.

I am using AB minimax with memory (MTD(f)) for search, but I am having trouble finding a good heuristic for the evaluation function, and even if I want to use reinforcement learning I need to find a good set of features to represent the board states since the state space is very large. How should I approach this problem?

Thanks


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