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pintee

Member Since 19 Apr 2013
Offline Last Active Jul 07 2013 08:14 PM

Topics I've Started

Need help coming up with major plot events for my RPG

05 June 2013 - 03:15 AM

Hi everyone,

Not sure posting this question will help my cause but here goes...I am in the process of making an RPG and have lately focused my efforts on coming up with content. My game is a mixture of occult/conspiracy with cyberpunk and horror elements. Think Conspiracy X but set in a dystopian future... 

Anyway, one idea I came up with was to introduce an ancient artefact of immense power into the game world that the main organisations in the game fight over, namely a gateway to hell. But apart from this, I can't for the life of me come up with any ideas. And so this is where I voice my need of help to the gamedev community

Apart from a demonic invasion, what other BIG plot devices could I use to base quests on. I don't mind if these plot devices are taken from past and current books, games, TV shows, movies, etc., so long as they are on the scale of an alien invasion and have the potential to change the face of the game world(what you might call metaplots).


Anybody play Kingdom of Loathing?

13 May 2013 - 05:09 AM

Why I'm asking is, I heard KoL has a multiplayer dungeon hobopolis and I am interested in finding out what the mechanics of this multiplayer dungeon are so that I might implement one in my own game. I am too much of a noob/lack the inclination to get into a clan in order to access hobopolis, so I was wondering if anyone here has played in hobopolis before and would be kind enough to dish on how it is setup(I can't put a finger on the finer details of implementation - for example can players venture off from the group - and how do you account for that??). Thank you for taking the time to read this, and I hope to hear of some of your experiences. smile.png


Open link in new window, but make it just like opening in original window

08 May 2013 - 01:25 AM

I have an index.php that loads a page.php into a #result div. Page.php in turn has its own links and I have it so that when you click on one of these links it loads the respective page into the SAME #result div. Similarly that loaded page might have its own links and I want to continue loading content into the same div. The code for this is as follows:

 

function loadPage(url){
$("#wrapper").load(url, function(){
$("#wrapper").find($('a')).each(function(){
$(this).on('click', function(e){
loadPage($(this).attr('href'));
e.preventDefault();
});
});
});
}

 

Say page.php has a link to page2.php.

At the moment when I open the link to page2.php in a new window, it opens as page2.php. Same if I type the url to page2.php directly into my browser. I want it so that it opens as index.php but with page2.php loaded into its #result div(a duplicate of clicking the link normally in the original window).

How do you do this?? I have tried lots of things including setting a session variable and passing to loadPage, but nothing seems to work.


Detect if link opened in new tab or window or direct url access

07 May 2013 - 02:34 PM

I was wondering if anyone know how to achieve this.

I have an index.php that loads a file page.php into a div using jQuery. This page.php has a link that when you click it loads page2.php into the same div(so the url always stays as index.php).

I want to make it so that, if you open the link on page.php in a new tab or window, instead of loading page2.php, it redirects to index.php(with page.php in the div). Same if you type in the link to page2.php directly into the browser.


Consistency across sessions

05 May 2013 - 05:08 AM

Hello everyone,

 

I am making a text based browser rpg and I've stumbled into a bit of a problem and am not sure how to proceed. How do you keep consistency across multiple instances of the game running at the same time?? For example....

 

Say a user is playing the game in one window. He/She is presented with the hyperlink "Open Blue Door" which will load a new screen of the game. Say the user opens that link in a new window. There will now be two instances of the game running, and it would be possible to play the game along one storyline in one window and play the game along another completely seperate storyline in the other window. In other words, there would be two instances of the game running at the same time and they would be inconsistent.

 

Or another example is if a user is in the middle of a game, opens a new window, goes to the website and hits play, it should go directly to where the user is in the other window and not start a new game.

 

I apologise if this is a noob question and thank you for your time in advance.


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