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lukadev0

Member Since 20 Apr 2013
Offline Last Active May 19 2013 08:08 AM

Posts I've Made

In Topic: AABB vs TileMap collision response

18 May 2013 - 03:55 AM

Hi,

The AABB is represented using the UL corner (the player pos) and the (width and height of the aabb)..I know this have to change so the aabb could be centred on the player in order to have some fair gameplay!


In Topic: Best way to do collision detection for a 2D Platformer

21 April 2013 - 10:05 AM

OK
Thak you LJ_1102,That was enlightning in some way
thanks a lot!


In Topic: Best way to do collision detection for a 2D Platformer

20 April 2013 - 10:07 PM

Ok,Thank you..This helps!

But what I'm asking here is a comparison between the different techniques..

For example the ray casting technique gives you more awarness of what's happening around the player than the AABB technique.

What's the best method to implement 2d platformer games collision detection & response?


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