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Member Since 23 Apr 2013
Offline Last Active Aug 15 2013 01:28 AM

Posts I've Made

In Topic: When does the failure end?

23 April 2013 - 08:55 AM

Keep building your portfolio constantly. If you are serious about getting your foot in the door, you should be cold contacting companies with work you enjoy. Offer to do work on spec: meaning - they pay you if they use it. Consider it an audition where you have a chance to showcase your skills to people who otherwise wouldn't have listened.

In Topic: Any game like this?

23 April 2013 - 08:53 AM

This is an interesting idea. I played a fantasy version with no graphics for the NFL which was a blast! I hope you pursue this project.

In Topic: Hi .. how much get paid top 3D engine developper at major company?

23 April 2013 - 08:52 AM

Interesting read. I believe that any developer worth 1,000,000$/year would be smart enough to run his own studio :)

In Topic: Where to publish my first 2D Game!?!?!?

23 April 2013 - 08:50 AM

The answer like stated before - is to enter as many possible publishing networks. Increase your odds of getting featured somewhere and getting some traction that you can use to focus your efforts. Even if your game is only #1 in Lithuania, that's still an accomplishment under your belt which can be used in future titles.

In Topic: game studio's legal business structure?

23 April 2013 - 08:35 AM

LLC is a decent choice for a smaller company or start up without a lot of owners (or only 1 owner). Just my experiences.