Hello GameDev, I have question for you all. Is there any way to perfectly aligning surfaces aside from estimation. For example I know how to center, right, left align surfaces but how can I know where exactly 60 pixels is before I compile and check. I was thinking of making a program to test a surface images in a sandbox to attain pixels but if there is another way of attaining offsets this would save me quite a bit of trouble.
Another thing while I'm at it. Is there a way to get the offsets of a blitted image in SDL. For example if I blit y onto buffer x is there a way I can get y's offsets from the SDL_Surface structure?
The reason I ask this is because I'm attempting to make a more flexible Surface class for my TestEngine than the one on sdltutorials.com.
Here's the header to illustrate my idea: