Jump to content

  • Log In with Google      Sign In   
  • Create Account


egoplant

Member Since 26 Apr 2013
Offline Last Active Jun 19 2013 06:46 PM
-----

Topics I've Started

Turning vs. Walking

30 May 2013 - 10:13 AM

I'm trying to figure out how to implement just turning instead of walking. I'm making a grid based game and there is 8 frames in between every step that's allowed. However I want you to be able to just tap a key and turn instead of automatically taking a step. I've tried this taking an 8 frame pause if player walks a direction he is not facing. Unfortunately it just makes it clunky to walk around when you're turning while walking.


What is the best way to keep track of game objects?

29 May 2013 - 05:22 PM

My game is a sort of grid type of game. My problem is, once I initially load one area, if I leave that area and come back all of the objects in that area reset, because my way of loading an area is just a list of all objects to generate in that area. I'm wondering what the best way to keep track of objects would be? Like for example, if someone moved an object one square to the left, how would I know that next time he reenters the area?


Platforms in a 2D platform game

26 April 2013 - 07:09 AM

I don't know if this is the right forum, but I was wondering what would be the best way to make them? I am new to programming, my idea was to make the character always be in the center of the screen, and the map moves around him. For the map should everything be in gridded blocks (like Super Mario Bros. or something)? I'm not really sure how to approach this.


PARTNERS