Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 29 Apr 2013
Offline Last Active Apr 30 2013 12:59 AM

Posts I've Made

In Topic: Texturing Issue with OpenGL

29 April 2013 - 04:07 PM

Is the alpha channel of the texture properly defined to mask out the unwanted areas of the sprites?


where do I do that?