Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Bring your ideas to life with a Gaming Degree from Full Sail University
29 April 2013 - 04:07 PM
Is the alpha channel of the texture properly defined to mask out the unwanted areas of the sprites?
where do I do that?
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC