Jump to content

  • Log In with Google      Sign In   
  • Create Account

Matt8110

Member Since 03 May 2013
Offline Last Active Oct 14 2014 10:15 PM

Topics I've Started

Ray Casting For Collision

09 June 2013 - 08:55 PM

I am not sure this is the correct place to post this, but I figured since I am using LWJGL, I would post in OpenGL, anyways, I am not that great at algebra, I just got done with pre-algebra and I can do everything in game development, but collision, I need to cast a ray for collision and no matter where I look I cannot find anywhere that explains it(And the ones that do over complicate it) So can someone please explain it to me? Thank you in advance, I really appreciate it.

 

EDIT:

 

I should mention i have experience with rays in things like Ultimate3D for game maker, so i do understand how a ray works, well somewhat, i know you cast a ray and it tell you how far away the object is and many other things, but i am not sure how one i created in something like java.


PARTNERS