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Member Since 06 May 2013
Offline Last Active Sep 02 2016 06:22 AM

Posts I've Made

In Topic: Starting on mechanics or world design?

12 May 2013 - 06:26 PM

I'd say mechanics every time. Prototype it right now. The core game has to be fun and responsive.

But it's not just about the action parts, the UI must be smooth and satisfying too. Once you get that right, the story can be slotted in easily.

Here is a great blog post about priorities in game development.

In Topic: Is this bad?

07 May 2013 - 02:17 AM

By the way, you can use floor() instead of converting to ints:


m_sfSelectedTilePos.x = floor(m_sfEvent.mouseButton.x / 64) * 64;

Edit: oops, just saw that Matias already said it. Sorry!