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harrysjoerd

Member Since 09 May 2013
Offline Last Active Jun 27 2013 06:01 AM

Posts I've Made

In Topic: Enable ball collision in a Pang like video game?

24 June 2013 - 06:34 AM

Epic fail for not knowing Pang. I apologize for assuming you meant Pong:)


In Topic: Enable ball collision in a Pang like video game?

20 June 2013 - 02:53 AM

We are currently working on a breakout-like game: Caromble!. At first we didn't have ball-ball collisions, but since shortly we've added it and we are very happy with it. It gives a 'surprise' effect to the player. It does make it a bit more difficult to play though, because it messes with your mind that was extrapolating the ball's position.

 

I'd say build it in, test it and see whether it makes sense in your game, given its difficulty and style.

 

Good luck. 


In Topic: Does Leap Motion add to the gaming experience?

19 June 2013 - 02:10 AM

In my opinion any non-discrete control > Keyboard. It is just doesn't give the amount of control you would want for a game like Caromble!

 

I think that using the leap can indeed be ergonomically ok, providing you have found a correct way to position your arm. Because in this case you only need one finger, you don't even have to raise your arm or wrist.


In Topic: Leap Motion specific gameplay

19 June 2013 - 02:04 AM

Thanks for your reply. Leap motion is a motion controller, in Caromble!'s case you play only with one finger indeed.


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