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harrysjoerd

Member Since 09 May 2013
Offline Last Active Jun 27 2013 06:01 AM

#5071385 Enable ball collision in a Pang like video game?

Posted by harrysjoerd on 20 June 2013 - 02:53 AM

We are currently working on a breakout-like game: Caromble!. At first we didn't have ball-ball collisions, but since shortly we've added it and we are very happy with it. It gives a 'surprise' effect to the player. It does make it a bit more difficult to play though, because it messes with your mind that was extrapolating the ball's position.

 

I'd say build it in, test it and see whether it makes sense in your game, given its difficulty and style.

 

Good luck. 




#5070560 Does Leap Motion add to the gaming experience?

Posted by harrysjoerd on 17 June 2013 - 02:29 PM

The five of us are part-time indie-game developers and have been working on our first game Caromble! for the last couple of years on each Friday. 

We have now also implemented the Leap Motion as a possible interface, here you can see it in action.  Do you think the Leap Motion makes the game more interesting? 

Would you prefer playing it with keyboard, mouse or leap? I myself found it more fun using the leap, but I wonder whether that is just caused by the newness of the device. 

We are on Steam Greenlight and hope that it will work out. Another option is to distribute it through the Leap store: Airspace. However, we don't want Caromble! to solely been seen as a Leap Motion game, so would it be smart? Questions, so many questions.

What do you think? 




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