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MyNameIsJulien

Member Since 10 May 2013
Offline Last Active Jul 02 2016 05:46 AM

Posts I've Made

In Topic: Vulkan Tutorial

30 May 2016 - 05:02 PM

May I ask why everyone tends to load the function pointers dynamically *by hand* instead of leveraging the Vulkan SDK?

If seen this in paper from Intel. But why?


In Topic: Draw 2D empty and filled circle

28 November 2015 - 02:04 PM

Well cosine and sine are you best friends when it comes to rendering circles. 

cosine of an angle equals the x- and sine of an angle equals the y-coordinate. 

ehk5.png

Of course you can't generate a "perfect circle". It will always have edges. If you have more vertices the circle will look less angular and vice versa.

I hope this enough of a hint.

Sincerely, 
Julien


In Topic: X11 Client Events

13 October 2015 - 09:02 AM

Sorry, my question was too unprecise. 

I couldn't find any ID for a equivalent of WM_CLOSE/WM_QUIT/WM_DESTROY for "XEvent.type".


In Topic: Creating an OpenGL Context using EGL

02 October 2015 - 08:29 AM

We're (or better I am, since Platform abstraction and rendering is my part in the engine) using our own classes for window creation. 
Those classes are already ported and tested. 

It's just about the context creation.


In Topic: Creating an OpenGL Context using EGL

01 October 2015 - 08:00 AM

Damn, what a pitty. So I have to implement the GLX and CGL part too.
Thanks for your help.


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