Jump to content

  • Log In with Google      Sign In   
  • Create Account


Techieman

Member Since 10 May 2013
Offline Last Active Jun 20 2013 10:41 AM
-----

Posts I've Made

In Topic: Having trouble with WinAPI....

11 June 2013 - 12:22 PM

Sorry, I don't get the gist, how this may work blink.png

 

EDIT: Well, strange phenomen: Whenever I try something, I don't get the gist. So I writte a topic in the forum and in the next moment I understand it or I have got a possible solution that just has to be tested. LOL! PeekMessage... seems usefull, though.


In Topic: Lack of knowledge or IntelliFail ?

01 June 2013 - 05:12 PM

So, well. I restarted my PC ( was yet on for 6 ours or maybe ). Had a coffee. 

Got back to IDE. Now Microsofts nonSense doesn't say anything and I can compile it.

 

By the Way. GetObject() returns an object, it's type was MyClass just not a pointer ^^.

 

Well, it's been solved. Had this problem because I was to dumb.
 

But anyway thank you guys for answering. smile.png

 

Thanks Techie

 

I think this post can be deleted safely.


In Topic: Having trouble with WinAPI....

29 May 2013 - 01:29 PM

Since nobody is answering, I'll specify my problem:

How do I implement something like this into my code/class :

while( Window.IsOpen() ){
// Exploding Clowns 
}

 

 

 

I have no idea how to get this in common with my Messageloop.

Any ideas?

 

Thanks Techie


In Topic: Having trouble with WinAPI....

28 May 2013 - 05:59 AM

Well the WindowProcedure it self not. I've problems with calling the Game Logic. Since I have an XNA like Game Class I don't want to use Functionpointer.

I've now Idea how to Implement things like this:

 

while( Window.IsOpened ){
// Do such things
// Exploding Clowns.
}

 

I end up here:

 

ShowWindow( m_hWnd, NULL ); 

 

After this I've no Idea how to put the gamelogic into the loop.

 

I hope I've properly formulated my problem.

 

Thanks Techie


In Topic: Voxel-Engine | OpenGL + C++

15 May 2013 - 01:05 PM

Well, some nice discussion, but I want to hold it short:

 

Thank you all for answering, even it's not all about voxel terrain generation ^^

It's knowledge, thought, and anything you know is good.

 

Unbirds link seems very interesting to me, I need to take time to read it  :)

 

 

Thanks Techie,


PARTNERS