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Member Since 10 May 2013
Offline Last Active Jan 26 2015 12:11 PM

Topics I've Started

Methods of handling States/Scenes

29 October 2014 - 05:01 PM

I was currently toying around with OpenGL 4 and DirectX 11. One problem that catched my eye:
How to separate game logic from the State of the Game / Scene?

I know there is the StateManager Pattern and I used it, but I am curious, what else approach can be / is being used often?

What else approach exist in order to seperate game logic from each scene?

MfG Techie

Lack of knowledge or IntelliFail ?

01 June 2013 - 04:04 PM


I'm currently having one problem:


MyClass* pClass;
pClass = (MyClass* ) GetObject();


My IntelliSense tells pClass has to be a lvalue.


pClass.lvalue = ...


Is this just my lack of knowledge or is the IntelliSense failing?
Because I can't assign any class pointer to a object. IntelliSense just says : Nope!

Am I wrong or IntelliSense? 


Thanks Techie


BTW:  I know C++, but sometimes you may forget something :3

Having trouble with WinAPI....

28 May 2013 - 05:17 AM


I'm currently rewritting a part of the ClockGear-Game-Engine ( a private project made by my friend and me ).

We decided to create a XNA like Game class. This class contains another class called cgWindow. That's the problem.

I can create a Window, but we cannot put our game logic there without functionpointers to classmethods.

So we decided to create functions like IsOpened...

How ever the class should look like this:

Attached File  Window.png   4.74KB   21 downloads


I have no Idea how to put this into working Code.

Are there any ressource that can help me with that problem?


Thanks Techie

Visual Studio 2010 C++ | Folder structures

15 May 2013 - 01:02 PM


I've set up an repository on BitBucket using GIT.

My problem is VSC++ 2010. It's making it's own folder structure I dislike totally.

I have my own intentions how it should be like.


Is there a way to change it? To have an own structure?


Thank you Techie


P.S.: I'm using Express Edition and NO I can't switch to VSC++ 12, I've Win Vista, though.

Voxel-Engine | OpenGL + C++

10 May 2013 - 01:07 PM


I'm new here so I hope I didn't post it on the wrong subforum.


Well, I'm posting here because I've an question. A friend and I are making a game that's using OpenGL 1 and C++. 

The most significant part may be the voxel engine. That's my problem. I've no Idea that seems to be good.


 1) Generating Colored Perlin Noise maps for each layer and load map from this file

 2) Using the random-function provided by the Windows OS and generating map by these random values.


Is there a good way that YOU would recommend?


So, well, I hope you've some better ideas for me that could help us to manage this smile.png


Thanks Techie


EDIT: We're not / won't be using STL!