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Techieman

Member Since 10 May 2013
Offline Last Active Jan 26 2015 12:11 PM

Topics I've Started

Methods of handling States/Scenes

29 October 2014 - 05:01 PM

I was currently toying around with OpenGL 4 and DirectX 11. One problem that catched my eye:
How to separate game logic from the State of the Game / Scene?

I know there is the StateManager Pattern and I used it, but I am curious, what else approach can be / is being used often?

What else approach exist in order to seperate game logic from each scene?

MfG Techie


Lack of knowledge or IntelliFail ?

01 June 2013 - 04:04 PM

Hello,

I'm currently having one problem:

 

MyClass* pClass;
pClass = (MyClass* ) GetObject();

 

My IntelliSense tells pClass has to be a lvalue.

 

pClass.lvalue = ...

 

Is this just my lack of knowledge or is the IntelliSense failing?
Because I can't assign any class pointer to a object. IntelliSense just says : Nope!

Am I wrong or IntelliSense? 

 

Thanks Techie

 

BTW:  I know C++, but sometimes you may forget something :3


Having trouble with WinAPI....

28 May 2013 - 05:17 AM

Hello,

I'm currently rewritting a part of the ClockGear-Game-Engine ( a private project made by my friend and me ).

We decided to create a XNA like Game class. This class contains another class called cgWindow. That's the problem.

I can create a Window, but we cannot put our game logic there without functionpointers to classmethods.

So we decided to create functions like IsOpened...

How ever the class should look like this:

Attached File  Window.png   4.74KB   21 downloads

 

I have no Idea how to put this into working Code.

Are there any ressource that can help me with that problem?

 

Thanks Techie


Visual Studio 2010 C++ | Folder structures

15 May 2013 - 01:02 PM

Hi,

I've set up an repository on BitBucket using GIT.

My problem is VSC++ 2010. It's making it's own folder structure I dislike totally.

I have my own intentions how it should be like.

 

Is there a way to change it? To have an own structure?

 

Thank you Techie

 

P.S.: I'm using Express Edition and NO I can't switch to VSC++ 12, I've Win Vista, though.


Voxel-Engine | OpenGL + C++

10 May 2013 - 01:07 PM

Hello,

I'm new here so I hope I didn't post it on the wrong subforum.

 

Well, I'm posting here because I've an question. A friend and I are making a game that's using OpenGL 1 and C++. 

The most significant part may be the voxel engine. That's my problem. I've no Idea that seems to be good.

Ideas:

 1) Generating Colored Perlin Noise maps for each layer and load map from this file

 2) Using the random-function provided by the Windows OS and generating map by these random values.

 

Is there a good way that YOU would recommend?

 

So, well, I hope you've some better ideas for me that could help us to manage this smile.png

 

Thanks Techie

 

EDIT: We're not / won't be using STL! 


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