Hello to everyone!
I have some problems with internal ship gravity in my unity3d game. I have a ship that can move in all directions and also rotate.
And I have a game object with character controller which represensts my FP Character.
How do I properly calculate gravity for my character?
I've tried to use rigidBody.AddForce(), but there is a problem with friction - when my ship rotating, after a few seconds character start sliding.
Does anybody know how to calculate gravity like in Pulsar: Lost Colony game?
Thanks in advance,