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Member Since 11 May 2013
Offline Last Active Aug 13 2014 05:44 PM

#5146994 Becoming a Level Designer

Posted by on 14 April 2014 - 04:01 PM

I miss the good old days when level design was all about placing large blocks (brushes) and slapping some textures on them.  Things are a little trickier now a days there you need to be filling your environments with pre built models. I'd say jump in the deep end and get unreal engine 4. one month subscription is $19 then you can cancel and keep using the tools. You can make some amazing environments in it, then as you get more advanced you can spice it up with all manner of particle and lighting effects, then you add layers of interactivity with blueprints. However you'll probably want to learn some low poly modelling too so you can make your own assets.

level design is awesomely rewarding when you complete something and other people can explore the wolds you've created. Good luck smile.png

#5144199 How to make a Game Engine For Super Beginners?

Posted by on 03 April 2014 - 04:04 PM

Well for a start if it's for 2D games, I wouldn't use OpenGL directly. I'd rather something like SDL2 which will take care of all the OpenGL stuff for you as well as giving you lots of great features like input checking.

#5143687 Making a living as an independent game creator

Posted by on 01 April 2014 - 06:38 AM

There is a YouTube channel called HowToMakeMobileGames, where the guy covers everything (including all the financials) of trying to make a living making mobile games.

#5141967 What programming skills for Unreal 4

Posted by on 25 March 2014 - 05:33 AM

Blueprints seems pretty powerful.  I'd imagine you could get very far without any traditional programming.

#5140472 Is GameMaker any good?

Posted by on 19 March 2014 - 05:42 PM

I would say it is a good way to start out, there is a low barrier to entry, it's possible to make good quality games on it (see Gunpoint & Hotline Miami), it has it's own scripting language which you don't need to use but you can if you want to take things further, any design skills will be transferable should you feel like GameMaker is no longer suitable for your needs. etc.

#5140062 Tips on game structure

Posted by on 18 March 2014 - 10:59 AM

Ooh, this is the second time I get to link to this article today :)

State Machines by Lazy Foo  You should find it interesting.

#5139647 Is Adobe Flash any good?

Posted by on 17 March 2014 - 01:11 AM

Machinarium was published on steam and that's a flash game. Mobile I'm less sure about, I think flash is still unsupported on iOS.

#5134671 Best ways to obtain an animated 3D model(s) for indie developer

Posted by on 26 February 2014 - 01:14 AM

Fuse is very close to being useful. You can simply build character models from stock parts, then buy animations for them from Mixamos site. However the model parts are rather limited and you can only export one model a week (without paying a lot of money)

also the stock walking/running pack is ~$500 (though it is customisable). Maybe keep an eye on the software though to see if it gets better (as it's still in its early stages)

#5134514 How to get good fast?

Posted by on 25 February 2014 - 01:59 PM

Some wee tips: spend more time coding than reading (but still do some reading). And if you're copying tutorials make sure you play around with them experiment and try new thing. Make lots of mistakes and persevere in fixing them. You'll learn more from fixing mistakes than doing anything else.

#5133030 new

Posted by on 20 February 2014 - 02:16 PM

When I see the words '2D' and 'not a programmer' my mind jumps straight to GameMaker.

may be worth a look.

#5132749 Which version of OpenGL is recommended for beginners?

Posted by on 19 February 2014 - 02:40 PM

Ok, sounds like 3.3 is the way to go. Thanks guys :)

#5132635 Which version of OpenGL is recommended for beginners?

Posted by on 19 February 2014 - 08:31 AM

I've recently decided I should dabble in OpenGL a little, just for fun, and to learn new things, however I'm unsure which version to learn.

I normally always start by learning the latest version, however I'd heard that modern OpenGL uses a level of abstraction that makes it difficult to understand what's going on, and that it's easier to learn if you start with an old version.

Also I'm interested in doing some small games on smaller devices (Pandora, RaspberryPi and iOS), which I believe support OpenGL ES 2.0, which think I read is closer to older OpenGL versions.

If anyone has any suggestions I'd be very appreciative.

#5128842 Learning C++ 11

Posted by on 04 February 2014 - 04:12 PM


#5127808 Engine with C++ scripting?

Posted by on 31 January 2014 - 02:18 PM

For 2D C++ I'm surprised nobody has mentioned SFML yet.

#5123454 Help with making a struct please?

Posted by on 13 January 2014 - 08:44 PM

I don't think you need the second 'struct ' ( in the declaration).