its top down and the gravity is alawys 1m/s, so the player is always falling, but the player gets on the surface by resolving the collision. Movement is 1 m/s right now which means the effect drops by 45 degrees.
OK, now I've looked through that stuff and it didn't really solve my Problem.
Maybe i should have mentioned that i wasn't searching for real physics like stuff rotating and rag-dolls and such, just Physics like in Super Mario for example (I know it says a lot, if i can't even get that right) just instead of simple Block-Worlds Worlds that are Physical build out of Simple Lines.
But the Problems are still with Gravitation.
Does maybe someone have some Tips or an OpenS Game to check how they solved it?