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Member Since 12 May 2013
Offline Last Active May 22 2013 02:53 PM

Topics I've Started

Relative Movement of the Plataform

17 May 2013 - 05:14 PM

Hi Guys, I'm stucked at a new problem.

In my game, I want the character on the center of the screen always. I could do it with the boundary(ground = chao), but I can't do it with the plataform. I tried with a bunch of diferents forms and always two thinks happens : the plataform stucks or the plataform walk in the same direction as my character. Here's the code:

http://pastebin.com/GSqHtJmt (main)
http://pastebin.com/1uxy37mT (class chao = ground)
http://pastebin.com/sLvM0si4 (class personagem = character)
http://pastebin.com/V4qnnGDk (class plataform)

Pdes in attached files

Sorry about the comment mess, variable names and my grammar.

Simple Movement With Processing+Box2d

12 May 2013 - 07:53 PM

Hi guys :)
I'm new at Processing and I had some experiences with Box2d(but using c++).

Today I was trying to make simple movement by applying forces to a "personagem" (character).

The program compile well but the box don't move (stays static at the initial position). I think that the coordinates given by box2d aren't being transmited to the pixel coordinates. Can somebody help me?

Here's the code:
http://pastebin.com/vGmr8DCZ (personagem class).

http://pastebin.com/5DCSYhsS (Main Code).

Sorry but i've commented the code in portugues and sorry about my english :(