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Member Since 13 May 2013
Offline Last Active Dec 27 2014 10:54 PM

#5131032 Searching for game engine

Posted by HyperV on 13 February 2014 - 07:55 AM

Blender, Irrlicht, Delta Engine

#5114275 Suggestion for a cross-platform C++ 3D game engine/framework

Posted by HyperV on 04 December 2013 - 04:32 AM

Delta Engine open source and cross platform. :D

#5109453 Which is Best Zbrush or Blender?

Posted by HyperV on 15 November 2013 - 07:40 AM



i don't want to be rude but how old are you and ever heard of google?

here is a good tip before knowing what you want to do ,

do some research before asking a question,

that's what i also do :D





#5106196 Opengl ?.x and what Tutorial

Posted by HyperV on 01 November 2013 - 03:16 AM

it's better to know the some stuff first of OpenGL before going to 4.x.

buy a OpenGL book.

#5106182 Looking for a good engine.

Posted by HyperV on 01 November 2013 - 02:12 AM

Additional Notes: 
We're also noob in C++ coding that's why I said we want to make a game next 2 years.
We're not sponsored, we don't have even a little money, so we want to finish it with the most economic way.


Unreal Engine is not free by using C++ it will cost you 50k

Why do you want to create a game in C++ if you are a noob in it?

The length of working on a game in C++ depends on your skills even using an engine.

You can use Unity easy and fast. 

#5069319 What is a good C++ Framework?

Posted by HyperV on 13 June 2013 - 12:56 AM

there is no one good framework they are all good frameworks.


you need to realize that some are cross-platform and some don't like DirectX

for a beginner level is should recommend SDL or SFML good for 2D programming.

SDL supports also Sounds.


you can also try DirectX or OpenGL . The only THING that you need on DirectX is a Windows OS machine

DirectX supports both dimensionals (2D (Direct2D) and 3D (Direct3D))

OpenGL is Also very good but is quite hard for people who just started programming (beginners level) but there are some books for that :D

also OpenGL supports 2D en 3D but OpenGL is actually mostly for 3D.


if you want to use OpenGL you can start with GLUT and later use Glew


see they are all good frameworks it's actually how you want to develop you're self by (learning)

if you don't know nothing about graphics development is strongly recommend using SDL or SFML biggrin.png .


i hope i've informed you enough :D





#5065784 Looking for an Engine that suits me

Posted by HyperV on 29 May 2013 - 06:07 AM



i've rad you question and you said about using GameMaker. Well the thing is is that GameMaker is actually for people who just wanted to start programming.

and also you said about you wanna to use C++ or Java.

you also said you are in a learning fase.


here is my advice and answer >


if you just started with C++ and don't know nothing about Pointers? Do Not Use  C++ for game development.

if you Do know C++? Do not use any Engine in a learning fase, sounds silly but you will learn more without using any other engine

try to make your own engine/framework so you know whats going on in your project , Most game Engines have Custom References by using the Standard reference you can even create your own and learn more then knowing custom references.

Create a game with SDL ,OpenGL or DirectX :D


if C++ is to hard for you, try C# it's the best way to jump to C++ if you know C# , also to make games it's quite easy by using XNA framework, SlimDX or OpenTK or MonoGame

if you wanna to make games as fast as possible i recommend to use a C# Cross Platform Engine like Unity it's also free on mobile developement.


Java is OK for beginners it's OOP based and has a build in graphics library (Jframe)

you can create 2D games with it :D




#5065242 Objective C + Java + XNA Vs C++

Posted by HyperV on 27 May 2013 - 07:57 AM

you can use C++ but you will write 10x more code then using a Game Engine that can be Cross-Platform like Unity


i heard that you can build games free for Android and iOS

i have here a link with all the mobile game engines

you can use C++ ,  it actually depends on your experience , you told us that you've used AS (ActionScript) that is High Level.

C++ is Low Level and every project you're making you have to optimize it for you device.

you can create a framework that can call the Files to create a cross-platform game.

and besides creating a cross platform game in C++ you also need experience in DirectX (Windows Phone 8) and OpenGL ES (Android , iOS)



my advice is if you have the experience in C++ , try it why the hell not

if you don't have the experience ? Do Not use C++,  use Unity it's easier and faster to create a game same as flash by using Adobe Air biggrin.png 

or you can use HTML5.


i hope you can do something with the information i gave you.

P.S XNA is a framework not a language :D