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Member Since 13 May 2013
Offline Last Active Yesterday, 08:10 AM

#5212579 How were you learning programming at the age of 5?

Posted by HyperV on 23 February 2015 - 06:16 PM



Have you looked at Scratch? https://scratch.mit.edu/

Maybe this could help.



#5210650 Designing an MMO?

Posted by HyperV on 14 February 2015 - 04:20 AM




Normally i would ditch these kinda topics , people trying to create an MMO.

Most of the answers are from Braindigitalis.


Start small Very small and continue your process.These days MMO's aren't getting attracted to people like in the beginning.

It only gets hyped even if it's crappy.


Keep prototyping your project.

Wish you luck.



#5209118 Game Engine project

Posted by HyperV on 06 February 2015 - 01:34 PM


First this should be on the classified page and not here Looking for a team.

Second just because you didn't enjoy the current tools that arent enjoyable for you doesn't mean you have to create a whole new engine.It's sounds like you haven't fully created something with it.

You haven't specified your target and your experience about programming.

Creating a game engine is very risky and needs alot of time.

There is a article here in gamedev called Create Games Not Engines. Its recommended to read it and not inventing the wheel again.To be honest with you I have never heard this from a seniors perspective.

And don't be the idea guy, work smart not hard.

My apologies if this sounds offensive/rude.

Hope this informs you enough.


#5203041 RTS game : UDK or Unity or else ?

Posted by HyperV on 09 January 2015 - 03:44 AM




Creating a game from scratch can take you alot of time, it's like reinventing the wheel.Sure you can make it from scratch depends on you.

Using engines can give you the tools to create the RTS much faster.


I can't recommend a engine for you because these are opinions.

Check out whats suits for you and what works nicer to work with.

But you can basically create an RTS from almost all engines.


i hope this answers your question.



#5185982 Best Tools for 2D Fighter

Posted by HyperV on 09 October 2014 - 07:38 AM



First have you googled this? because if i google HTML5 game dev tools i immediately found something for that http://www.html5gamedevelopment.com/html5-tools?page=2.

XNA is not dead it's now Monogame it's still being used by many commercial game developers.

Unity is not overkill it supports 2D game development very well.



#5184539 new MOBA idea

Posted by HyperV on 02 October 2014 - 04:57 AM




Hmm.. It sounds the same like the other MOBA games.(thats what i am reading right now)

Perhaps you need to explain it way more better.



#5184526 FBX load model cube.

Posted by HyperV on 02 October 2014 - 03:17 AM

this is funny as hell!

#5178302 how to run a php code with your android app

Posted by HyperV on 05 September 2014 - 08:05 AM



not very sure what you mean but if you want to make a webbased app for android PhoneGap is something you should look at.

PHP is more serverside.creating buttons(CSS) and functionality they use Javascript.



Link to PhoneGap http://phonegap.com/




#5177266 Good open source engine 2d?

Posted by HyperV on 31 August 2014 - 01:58 PM

look at 


SDL https://www.libsdl.org/


a 2D game engine (Open Source and C++) Try Delta Engine http://deltaengine.net/



#5153950 how to find specefic platforms sdk like p34 and xone?

Posted by HyperV on 16 May 2014 - 02:28 AM

it's free to register but you need to register a company and the SDK can cost up to 2000 dollars/euro.

btw i think you also need a financial report of your company to apply for it.



#5153942 how to find specefic platforms sdk like p34 and xone?

Posted by HyperV on 16 May 2014 - 01:58 AM




These API's are not for the public , you have to apply as a registered developer.

Even Indie developers have to apply for that.

appart of that registered developers can't tell you whats in the SDK because of the NDA (non disclosure agreement).

When you are a registered developer you can get the API's for UE and Unity.



#5150733 Software for animating 2D Sprites

Posted by HyperV on 01 May 2014 - 07:03 AM



I use Adobe Flash Pro CS6.

Not sure if you can see multiple animations through multiple windows, you can try it out.

But what i do know you can make a Movieclip (sort of a layering) and hide the other animations and see your (walk animation)



#5150073 Game Team

Posted by HyperV on 28 April 2014 - 04:25 AM



Before you start a Dev team , you should have some knowledge of how you can develop an actual game.

It can take alot of time and can be difficult without having general knowledge of game development.


Practice more on game development and start later a dev team.




#5147822 What is the best 2D game API/Tool to use?

Posted by HyperV on 18 April 2014 - 12:17 AM



Exactly like what Jazonxyz said about your experiance about C++.

you said that you want to create a 2D mmo. it is possible but networking in C++ can be a real pain in the ass.

try higher level languages like C# (C# + XNA -> Monogame) has all the features you need to create a 2D game or try Haxe.

OpenGL and DirectX also can be done in C# (then it's called SharpDX/SlimDX and OpenTK).

To make it even simple try Unty3D it now has 2D support. 


You can try C++ why the hell not Use Direct3D(Direct2D if you are not create a Windows Store app) and OpenGL

If DirectX or OpenGL is a little difficult try SDL or SFML.



#5145338 How to make a Game Engine For Super Beginners?

Posted by HyperV on 08 April 2014 - 08:17 AM

Make Games,

Not Engines.