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HyperV

Member Since 13 May 2013
Offline Last Active Nov 21 2014 01:04 PM

Reputation Earned

RepItemWhen
+3Game TeamApr 29 2014 03:57 AM
+1Voted up [Flocking] How to improve performance?Apr 29 2014 02:49 AM
+1Voted up Tips for Programming a GUIApr 29 2014 01:30 AM
+1Logged inApr 29 2014 12:47 AM
+3Game TeamApr 28 2014 09:46 AM
+3Game TeamApr 28 2014 05:33 AM
+1Voted up loop breakApr 28 2014 04:17 AM
+1Logged inApr 28 2014 01:10 AM
+1Logged inApr 26 2014 06:01 PM
+1Voted up Are donations to a free game revenue?Apr 26 2014 02:14 PM
+1Logged inApr 26 2014 08:29 AM
+1Voted up Do we use pointers in game programming?Apr 25 2014 05:41 PM
+1Logged inApr 25 2014 01:03 AM
+1Logged inApr 24 2014 05:04 AM
+1Voted up Unreal Engine 4Apr 23 2014 08:01 AM
+1Voted up point Light,directional light...Apr 23 2014 07:38 AM
+1Voted up When do developers stop working on a game before releaseApr 23 2014 01:22 AM
+1Logged inApr 23 2014 01:21 AM
+1Voted up FileSystem Cross-PlatformApr 22 2014 02:04 AM
+1Logged inApr 22 2014 12:42 AM
+1Logged inApr 21 2014 09:42 AM
+3What is the best 2D game API/Tool to use?Apr 20 2014 08:07 PM
+1Logged inApr 20 2014 02:19 PM
+1Logged inApr 19 2014 07:59 AM
+1Logged inApr 18 2014 12:00 AM
+1Voted up String help in CApr 17 2014 08:34 AM
+1Logged inApr 16 2014 11:41 PM
+1Voted up AI is harder than I thoughtApr 16 2014 08:22 AM
+1Voted up AI is harder than I thoughtApr 16 2014 08:22 AM
+1Voted up AI is harder than I thoughtApr 16 2014 08:22 AM
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