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Louis3315

Member Since 16 May 2013
Offline Last Active Private

#5063135 Animated GIF (pixel art / photoshop) -- Please Criticize

Posted by Louis3315 on 19 May 2013 - 08:58 PM

Hello everyone I have just finished my first animated pixel art in photoshop. I was hoping that you guys could give me some critique. I made it a little too small so I had to size it up 200%, but I finally got it to where I thought it looked decent. My shading could have been better, but I think the perspective came out alright. I should really follow some tutorials first though.

 

edit: I almost forgot my gif!

 

http://imgur.com/CvKKPCq




#5062966 Are some tools overkill for these types of 3D models?

Posted by Louis3315 on 19 May 2013 - 02:25 AM

Blender and other high-end packages can make anything from high-poly PS3 models to low-poly DS models.

It's not overkill. Pick your favourite package and make some cool low-poly graphics.

 

A similar comparison would be using Photoshop for pixel art, like you're doing right now. It's totally acceptable.

 

EDIT: In those videos you linked, the primary reason for the "old school" look is the use of low resolution textures, like 128², paired with Nearest-Neighbor filtering (which keeps your textures crisp and pixelated, further improving the look). This type of filtering you control in your material or render-state settings in your game engine. 

These small textures filtered like this and applied to low-polygon models guarantee you the old school look.

 

If you like low poly, check this great artist: http://tommytallian.blogspot.com.br/

Thanks for the link and the advice! I really dig the art that person has made.




#5062929 Are some tools overkill for these types of 3D models?

Posted by Louis3315 on 18 May 2013 - 08:07 PM

Please don't say I shouldn't learn art and programming at the same time, I really enjoy both so far (even if programming is tedious!). The people of reddit kept telling me I was an idiot for doing both.

If you enjoy both, and are progressing in both, just continue with it! I often (including less than 15 minutes ago) make 2D art in-between compiles, and as programming breaks. It's a different enough skillset that it uses different parts of my brain and switch from one to the other doesn't feel like work.

Yes, I usually program for an hour or two, following lessons on Code Academy and Invent with Python, and then go do Pixel Art for an hour and come back. I think that Pixel Art is a good thing to learn while not programming because it allows you to see what you have made while you are making it. This makes it feel rewarding and fun with instant results, unlike programming, where the whole completed creations feels rewarding.




#5062922 Are some tools overkill for these types of 3D models?

Posted by Louis3315 on 18 May 2013 - 06:45 PM

Hello everyone, I recently took an interest in programming and pixel art. HTML and CSS were not programming languages, but got me excited about programming. I have started learning Python using Code Academy and Invent with Python. I have also been following tutorials on pixel art on youtube and deviantart.

 

I was wondering if tools such as Blender and other high-end programs were too much for making low resolution graphics such as these:

 

 

 (skip to 40 seconds)

 

I found this thread with tons of tools, though I already picked my tools (photoshop and after effects) for 2d art and animation.

 

http://www.gamedev.net/topic/202348-3d--2d-software-information-check-here/

 

It looks like it was a sticky actually, though I googled it. I found it very helpful. I googled around, but obviously this is a specific question. I couldn't find anything referring to this exact question.

 

Thanks, if anyone can answer me it would be very helpful.

 

Please don't say I shouldn't learn art and programming at the same time, I really enjoy both so far (even if programming is tedious!). The people of reddit kept telling me I was an idiot for doing both.




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