Jump to content

  • Log In with Google      Sign In   
  • Create Account


vexe

Member Since 18 May 2013
Offline Last Active Jun 17 2014 01:51 AM

Posts I've Made

In Topic: FSMs vs Behaviour trees in gameplay programming?

16 June 2014 - 12:20 AM

Thanks for your fast reply. Yes I also read that you could plug a FSM in a BT, but I'm wondering if a FSM can be represented as a BT - More specifically, I'm wondering if the tiger statue puzzle i mentioned in my original question can be somehow a BT instead of an FSM, does it make sense? or a FSM is more suited for these types of things? (in my game I have much more similar triggers to that one I mentioned, they change state - you interact with them once, they do A, interact with them in a different way they do B, etc. so I'm wondering if using a BT is better here than an FSM...) Thank you.


In Topic: UDK VS Unity3D in making a classical ResidentEvil-like game?

18 May 2013 - 07:07 PM

I don't have a problem getting Unity Pro if that covers the LOD thing you mentioned - but I just need to make sure that Unity can do it all - like for example how to setup the pre-rendered backgrounds with 3D character models and have them drop shadows. Thanks for the answer but I was hoping for something with a bit more details.


In Topic: Problem with Unity 4.1.2

18 May 2013 - 04:53 AM

You have to provide some more details, like what's the spces of your comp, what's the error message, etc.


PARTNERS