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ashEngineer

Member Since 21 May 2013
Offline Last Active May 27 2013 11:00 PM

Posts I've Made

In Topic: public engine code, private game code, git repositories, projectsXsolutions,...

21 May 2013 - 02:03 PM

I would recommend you to build up a nice directory tree for your project like one in Doom 3 ( see it on github - game sources and engine are lying near, but separately ).

 

And use one private repo.

 

Also making a .dll from your engine is a good idea to keep things clean.

 

I'm using this scheme and it allows me to keep all things close enought but not mixed together. I think that you will feel the need to change some code in your 'engine' part periodically  ;) And you will have all by your hands to do it quickly.

 

P.S.

GIT is a great tool smile.png


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