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Member Since 21 May 2013
Offline Last Active May 24 2013 05:54 AM

Topics I've Started

why unreal and cryengine overload global operator new / delete

21 May 2013 - 11:52 PM

most programmers are advised not to overload global operator new/delete, especially when you are writing a library for users. But I find these game engines do it. Any reasons?