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Member Since 22 May 2013
Offline Last Active Dec 31 2014 10:22 PM

Journal Entries

[Theoretical] Games that evolve from player input > Second Generation

Posted 26 December 2013

After the GM emulation system is built. For the second generation of empirical cloud games to begin, the first generation of empirical cloud games has unofficially ended. The system now understands all it needs to tell stories and follow loosely defined game logic. It is only guaranteed to communicate through text, but text can be very useful.

What comes...

[Theoretical] Games that evolve from player input > More Comparisons, and The Random Paradox

Posted 22 December 2013

More Comparisons, and The Random Paradox.
This began with me deciding "It's been a few months now. I wonder how Cleverbot has improved."

For those who aren't aware, Cleverbot is a program that anyone can chat with. The program repeats only what it hears from internet users.

I asked Cleverbot "Why is this s...

[Theoretical] Games that evolve from player input > The First Generation

Posted 20 December 2013

Let's look ahead now to once the system has been developed up to the point a team must recognize they lack manpower. The system would exist, but what comes next?

It seems natural, someone would program the first empirical cloud game. Although this game may be a chat with the system. It may have the simplest imaginable rules. Maybe the system will manage...

[Theoretical] Games that evolve from player input > What is the Human GM Emulation System?

Posted 18 December 2013

What is the human GM emulation system?

In short, it's a system like no other that procures ethereal cloud games.

Although it is only theoretical at the time of my writing this. Here's a high abstraction of the technical requirements of the system, followed by some of my own expectations for it.

note: A complete docume...

[Theoretical] Games that evolve from player input > New standard and its impact

Posted 15 December 2013

An empirical cloud game will require and promote new potential standards. The standard addressed here is that in order for games to evolve from player input the games must be sustainable and change through player input, not a developer. Also, in concluding this, what impact such a standard has.

It's important to differentiate feedback and input among som...