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Ziiar

Member Since 23 May 2013
Offline Last Active Jul 25 2013 11:40 AM

Topics I've Started

Are SketchUp Models Bad for Optimization?

01 June 2013 - 12:31 PM

I'm planning on making a medieval town in SketchUp to be imported into Unity but I know people have had trouble with SketchUp. I know how to fix the face orientation problem (where some faces would be flipped and appear transparent), and I also have the pro version meaning I can export as obj. 3ds. fbx. and many others.  I also know how to use the group tool to prevent meshes from getting too redundant (see pic). However I know SketchUp creates meshes and texture maps differently than other programs and I'm wondering if this could lead to optimization problems.  Any help would be appreciated, thanks.

 

 


Is using stock or purchased 3D models frowned upon?

23 May 2013 - 03:36 PM

I realize this may vary depending on the production value of the game and if the game is free or not.  I’m starting a project as a level designer and am tempted to buy models but I thought that would make the game look cheap.  This isn’t a matter of model quality though.  I’m aware that there are good and bad models out there.  What I am worried about is that the models would stand out and people would recognize them as other people’s work.  I looked around but could not find much debate over the subject.


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