Hello dear community!
(I hope this is the right forum)
So, we’re working on a game that uses a very detailed city map, it’s basically 1 to 1 with the real city. Of course it’s only a small district – but exactly like in reality.
The problem with this is that, to avoid people leaving this “zone”, we have to block some roads of some sort. Some games did it the simple way: putting a building at that place.
We don’t want that, because realism plays a big role here. We want to leave the city the way it is.
The problem: there’s around 30 roads to block…
Now we need some “arguments” why these roads are closed. An example: there’s a construction site in this road, and therefore it’s blocked. We could place concrete barriers like these at this place:
Of course also with everything else that goes with a construction site, behind the barriers.
I also often noticed walls blocking the view on a construction site, a bit like this one here:
I’m unsure what these are called, but that would be a solution too.
I’ve thought about road accidents as well. Maybe concrete barriers again, this time with police and rescue vehicles behind and some wrecked cars. Now that I’m thinking of it… the same concept with some fire trucks behind could be a solution too, not with fire in real-time, but maybe with black buildings hinting something was on fire here.
For the idea with the accident: perhaps even a long truck (a petrol tanker for example) flipped, which takes the whole length of the road, could do the job as well.
I’ve basically tried to take ideas from other games. I’d have more ideas, like this one: the road blocked again, eventually also with police vehicles, and people demonstrating at the back. Basically hinting that this road is blocked because of a demonstration. I’m not sure how hard it would be to do this, but I don’t think anyone of us knows how to. Well, it doesn’t matter, we can always hire someone, so it’s not completely off the list.
So my question is: does anyone have more suggestions?