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Nightgaunt

Member Since 26 May 2013
Offline Last Active Private

Posts I've Made

In Topic: While loop

04 May 2014 - 11:20 PM

Oh man, I remember doing that one - it was really frustrating. Like SerialKicked mentioned above, the solution I found was to write the code, walk through it step by step in the debugger, and mark a tic on a sheet of paper each time it went through.


In Topic: Optimization in Games

05 March 2014 - 01:11 PM

Funny you should mention optimization, I recently saw a talk by Doris Chen from MSDN on optimizing code. Here are the slides:

 

http://www.slideshare.net/slideshow/embed_code/27262164#

 

A couple of things of note:

1. This is JavaScript-specific (but it would be interesting if someone knowledgeable in many coding languages could chime in on how much might apply to others).

2. This specifically optimizes speed and processor use/battery life. File-size was not tested.

3. As mentioned, this is specifically coding optimization, and not design optimization.

4. FYI in case anyone was wondering why the heck Microsoft cares about JavaScript, apparently the code is easily portable to Windows 8 apps (almost a straight copy/paste).


In Topic: 1 language to rule them all?

03 March 2014 - 12:33 PM

If you're looking at mobile platforms, you have an advantage with already knowing HTML5 since that, with maybe a bit of JavaScript, would enable you to write a program that can run on pretty much all mobile platforms.


In Topic: Where to start as a Professional Programmer who want to code games?

23 February 2014 - 02:28 AM

Since you mentioned you know C# there's a free book you could check out:

 

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, by Rob Miles. http://www.andrews.edu/~greenley/cs2/IntroProgXNAGameStudio_eBook.pdf

 
Of course, these days you'd want to use Monogame in lieu of XNA, but I've heard it's pretty simple to transition over. And hey, price-wise it's hard to beat free!
 
Others have mentioned SDL, and on that note I'd recommend checking out this video from Steam Dev Days:  . The guy goes into all the different functionality you can get from SDL, to include some very simple graphics as well as an easy way to use OpenGL. It's a fascinating video that I think I'll be linking in threads here for a while, and you might also check out some of the OpenGL videos they have (though I haven't watched those yet, so I can't comment intelligently on them).

In Topic: Newbie here!: Looking for good Game Dev sites/book to start with

20 February 2014 - 01:00 AM

Since you mentioned your class covered some HTML, and you want to make programs for the mobile marketplace, you might consider taking a look at HTML5. I was at the recent Apps-World conference and a recurring theme was people creating their games and apps in HTML5 so it can easily be used on any mobile platform - as long as the phone can run a web browser it can run your app. Sure it might not run as fast as apps written in the native language for each platform, and you might not be able to take advantage of platform-specific features, but I would be willing to bet that, as a beginner, HTML5 would suit your needs quite well for years.

 

As for books, I've been reading through the Head First C# book and I'm really liking it so far - there's one for HTML5 and Javascript you might check out.


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