Okay, I could figure out that this happens if the ram and the video ram are both full and then a context switch happens. If everything runs in one thread its slow but OpenGL reacts fine. I think this is a driver "bug" more or less ( there should be some kind of error/exception what ever in my opinion), either the memory managment in the threading context or the context switch are involved too.
I dont have a solution to this, but maybe if someone has the same problem this helps a bit.
MightTower2Member Since 09 Jun 2013
Offline Last Active Apr 29 2016 04:53 AM
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