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Member Since 13 Jun 2013
Offline Last Active Apr 06 2015 08:24 AM

Posts I've Made

In Topic: I have a game idea but..!?

08 January 2015 - 05:42 AM

I agree with Servant, charge for the game what you think it's realistically worth.  There is a prevailing idea that game prices must race to the bottom, therefore to $0.  I disagree, there is a cost to "manufacture" (aka develop) a game and as long as the game is worth it, people will pay for it.


Games like Dear Esther, Gone Home, and Antichamber now launch for between $15 and $25 - though they have frequent sales as well. These higher starting prices, coupled with sales at much lower prices, is actually a price-point that is economically viable for games (in my opinion).


+1 This is a great point.

In Topic: How does one start off in programming?

25 December 2014 - 12:00 PM

Would starting big and learning C++ be a good thing? I have heard that it is a very hard language to learn because of the syntax, but I think it's only hard because of the time it takes to learn. So I think I would give it a try. What do you think? 


To be honest, it doesn't matter what language you start with, yes some languages are harder than others (C++ comes to mind).  The real advice is to be determined about learning and do it on purpose.  Make a habit of learning more every day, increase your skill.  The best way to learn to code is to code.  Do it every day.  If you adopt habits like this then the language doesn't matter.

In Topic: How does one start off in programming?

24 December 2014 - 04:05 PM

Ah to learn C# then here are a few other tutorials sites:








In Topic: How does one start off in programming?

24 December 2014 - 02:38 PM

There are lots of tutorials out there, if you search unity 3d tutorials lots of sites.  Here are some links for you.


Unity3d Learn




In Topic: Questions on how should I get started in programming?

23 December 2014 - 01:43 PM

As far as learning goes you have to find out what works the best for you.  If learning off the internet does not work for you then don't do it.  If a classroom environment suits you better than do that.  Just stick with it, it takes a special kinda crazy to be a developer. tongue.png It also takes a lot of time and personal investment, it's a skill like any other and in order to get better you have to practice, practice, practice.  The best way to learn to code is to do it, write programs, lots of small ones, and than graduate up to medium ones, and so on.  In a few months you'll look back at the old code and be like "what was I smoking?"


I also recommend staying the the server work, while it is not core to programming my personal belief is that every dev needs to better understand server admin and maintenance.  There are countless times when I've needed to setup a server or 5 have used my limited knowledge to muddle my way through it.