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Member Since 13 Jun 2013
Offline Last Active Apr 06 2015 08:24 AM

#5199973 How does one start off in programming?

Posted by on 25 December 2014 - 12:00 PM

Would starting big and learning C++ be a good thing? I have heard that it is a very hard language to learn because of the syntax, but I think it's only hard because of the time it takes to learn. So I think I would give it a try. What do you think? 


To be honest, it doesn't matter what language you start with, yes some languages are harder than others (C++ comes to mind).  The real advice is to be determined about learning and do it on purpose.  Make a habit of learning more every day, increase your skill.  The best way to learn to code is to code.  Do it every day.  If you adopt habits like this then the language doesn't matter.

#5199900 How does one start off in programming?

Posted by on 24 December 2014 - 04:05 PM

Ah to learn C# then here are a few other tutorials sites:








#5199890 How does one start off in programming?

Posted by on 24 December 2014 - 02:38 PM

There are lots of tutorials out there, if you search unity 3d tutorials lots of sites.  Here are some links for you.


Unity3d Learn




#5197973 Assets first?

Posted by on 13 December 2014 - 07:21 AM

If you're looking to barter services you might want to try Indie Team Up.  It was built with that purpose in mind.  There are programmers, composers, artists, etc willing to team up on projects.  I'm sure you can find a dev or a 100 who would like some assets and sound.  :)

#5196877 first steps.

Posted by on 07 December 2014 - 06:05 PM

For learning there are tons of resources on the internet.  They do only teach snippets of code but that is a lot of a dev's life, finding snippets and modding them to work in their project.  The best way to learn programming is to do it.  Find a concept that you want to program and implement it.  I suggest making these concepts small to start.  The idea is to get lots of hands on experience across multiple projects with each one being more difficult than the last.


For the project team and relocating you should look into IndieTeam Up.  You can find other like minded indies out there, create projects, and get some experience.

#5195605 Unity or C++?

Posted by on 30 November 2014 - 08:06 PM

Option 1



(1) choose a tool for making a simple game

(2) make the game

(3) finish the game

(4) oh, wait, I learned a whole lot of stuff required to make a game and my friends stop talking when they play it

(5) rinse and repeat, solving increasingly more complex problems in increasing more complex games that you finish

(6) be an expert game developer (which includes programming, designing, maintaining, promoting, etc)


Option 2


(1) play with some tool

(b) switch to a different tool

(d) monkey around with tools

(5) dabble at starting to make several games

(6) browse the internet (heh heh, dem kittehz, oh look if I were a haircut I'd be a mullet!! lulz)

(4) go make coffee and message your friends about how lame they are for using some arbitrary tool for finishing their games

(6) play the games your friends have finished


Choose one of the above options.  I, personally, would recommend the first one but the second is very popular.


Definitely go with option 1.  A language is nothing more than a diff type of tool.  Use the tools you have to make your life easier and your games better.  In the end it's not how pretty the code looks but how well the game plays that matters the most.

#5195284 Tutorial Series

Posted by on 28 November 2014 - 08:12 PM

+1 I'd be interested in this. 

#5194227 using technology as magic

Posted by on 22 November 2014 - 11:21 PM

It sounds like stamina is a being used like an action point system.  It fuels magic, melee, ranged, etc.  Is there a mechanism for converting the health into stamina or does it just work on a 1-to-1 basis?

#5194217 [4X space] Research (discussion)

Posted by on 22 November 2014 - 09:11 PM

It never made sense to me how an advanced space civ would only work on 1 tech at a time.  Many moons ago I played Pax Imperia: Eminent Domain.  I loved the game, it had lots of great things in my opinion.  One of these things was the research system.  It was still a tree type system, but it used 5 tree categories, Weapons, Shields, Ship, Colonial, and Space.  Here is the best part, my civ could research 5 different techs, one in each category at the same time.  Each tech category has a percentage applied to it, and that's how much of my civ's research total it got.  So it starts at 20% each one, but if I want to really focus on Weapons I can bump that to 60%, and put the rest at 10% each and bam my weapons tech catapults forward.  See this screenshot.  

#5193148 Can i create a game using c#

Posted by on 16 November 2014 - 05:38 PM

You can also look at Unity3d.  It's a 2d and 3d game engine that allows the user to write code in C# or JavaScript (as well as their own language called Boo, but almost no one uses it).