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Breakdown

Member Since 13 Jun 2013
Offline Last Active Jun 17 2013 08:52 PM
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Topics I've Started

Efficient method to create a 2D game?

13 June 2013 - 02:44 PM

Hello GameDev.net forums! I'm a newbie at the universe of programming >.>

So, I was wondering if anyone could have time to answer, or rather help me choose an acceptable path towards what I'm looking for: a physics based, 2D game. Now, I know I've just stepped on to what could mean a plethora of possibilities. By 2D, physics based game, I mostly mean a platformer, a beat 'em up, or even an Angry Birds' styled game.

Since I know literally next to nothing about coding (I just don't have the slightest idea where to start, how to start, and with what to start), I'll probably base myself on what the thread's comments are.

Being as I want to make a physics game, I must know enough physics for a wide variety of ideas to later implement. *checkmark*

I must, draw sprites if I want to make an original game. *to do, within grasp*

I must have a concept for the game, a basic idea of what will it be about. *checkmark*

I must know how to write code enough, as to be able to write a simple two-dimensional game from scratch, with custom concepts and physics involved.

*facepalm*

Ok, like I said earlier, I lack the most important part. I know nothing about programming. So, my questions to the reader are showcased below.

1.) Which programming language(s) will provide a good enough experience to write code, basic/complex enough for a simple game, and allow physics to be involved without much hassle? Note, I have never asked for a best language, as I don't know if there is really a best (nor I want to awaken the trolls).

2.) If it's acceptable to learn within months, where can I learn from it? Where can I learn how to code it? I want to learn as soonly as possible… forgive me if I'm wrong, but I don't think making a two-dimensional game with basic sprites (of which I also know nothing about) can take over a year to learn to create.

3.) Is there any personal recommendation you can give about this thread's purpose? Or tips, or anything? I believe I was going to write more questions, but I forgot…


Finally, I thank the reader for… reading either the whole thread, or this last line only, and it'd be awesome if you could answer.

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