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dvds414

Member Since 13 Jun 2013
Offline Last Active Sep 18 2013 02:06 PM

#5082103 [SPAM] C++ Programmers

Posted by dvds414 on 31 July 2013 - 07:57 PM

Hey, I don't really think there is a recruitment area around here so I figured posting here would be best. If anyone is looking to be a programmer and work with others we have some open spots and really need people right now to help with our game. If you are interested you can contact @gmail.com read my post in the classifieds for more information. Thanks!




#5069664 Screen Space Ambient Occlusion?

Posted by dvds414 on 13 June 2013 - 11:19 PM

 


Should it be rendered from the camera point of view, or should I put a light source in the sky?

SSAO  is a light independent effect, therefor you don't need to setup any light sources.

 

So the depth map is just rendered from the camera point of view? Then what after that?




#5069647 Screen Space Ambient Occlusion?

Posted by dvds414 on 13 June 2013 - 10:08 PM

So I have been reading up up SSAO and have been learning how to do it from a depth texture and so far I am stuck. I rendered a depth texture. DepthMap and it is rendered from the camera point of view. Should it be rendered from the camera point of view, or should I put a light source in the sky? Can someone please point me in the right direction here on where to go from making this depth texture. Thanks.




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