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the_prodigy

Member Since 17 Jun 2013
Offline Last Active Yesterday, 11:33 AM

Posts I've Made

In Topic: light processing should be done in vertex or pixel shader

17 June 2013 - 09:39 AM

Per pixel lightning mean that you calculate the light illumination per pixel and not f.e. like gourad shading does per vertex and interpolate the color across the triangle. The vertex shader is optimized for per vertex operations and the pixel shader is optimized for per pixel operations that's why it is more suitable to do the matrix calulations on the vertexshader and lightning on the pixel shader.


In Topic: make game engine?

17 June 2013 - 08:12 AM

You can take a look at "game coding complete". It explains the bare bone structure of a game engine. Further it shows you how to write an edior in c# and implement network play. Another book that comes to my mind is "3d game engine design". This takes itself way more serious and the first part is more an advanced math course but you can benefit from it aswell.


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