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zmack3d

Member Since 17 Jun 2013
Offline Last Active Feb 25 2014 03:55 PM
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#5073348 Hand painted dagger

Posted by zmack3d on 27 June 2013 - 03:08 PM

 Hey man,

Thanks for the comment!

In Kalandria there are many type of raw materials from which our blacksmith will forge different types of weapon blades. Well, in that blade making process the player could imbue the blade with special elements. (in the print screen it was imbued with fire just for testing purposes of my master material in UDK) One material to rool them all :))

 

Your game looks good too, let us see more screens and in game videos :D

 

Take care!

Well done, very impressed with your starting work.

 

Is there a backstory as to why the blade glows like that? If that is intended or not? Otherwise very impressed




#5072830 Hand painted dagger

Posted by zmack3d on 25 June 2013 - 02:32 PM

No worries Komatsu, that's why I posted in the first place. To see what you guys think. When you work on your art It's always good to have another pair of eyes come with a critique. I always try not to fall in love with how the assets look and because of time constraints I always try to remain object and improve myself.




#5072595 Hand painted dagger

Posted by zmack3d on 24 June 2013 - 04:17 PM

hi guys,

anyone interested in how I got the results for this handpainted dagger?

http://deviart.ro/layer/3ds_max/w1.jpg

also, check the shader done from scrath in UDK here:

http://www.indiedb.com/games/noverat/videos

 

and here's how the shader looks in game:

http://deviart.ro/layer/3ds_max/Materials.jpg

 

Let me know what you guys think, if enough people are interested I could make a video tutorial about how I did them all.

 

Btw, all the modeling is done in 3d max, texture work in ps and rendering in UDK.

 

enjoy!




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