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Member Since 18 Jun 2013
Offline Last Active Sep 21 2014 02:16 PM

Topics I've Started

[android] Weird performance for simple scene

02 September 2014 - 01:07 PM

Hey all!
I'm developing an engine in both WebGL and Android native using Haxe.
There is some strange performance issue happening though.

Running a simple example with 300 cubes in WebGL it runs at 60fps in Chrome Desktop and 30fps in Chrome Beta in my Nexus4.

300 cubes demo.

Now. I'm also compiling the same demo in Android Java and generating an APK.
But the APK is running at 20-30fps top.
Considering that it is native, the performance shouldn't be above WebGL at least?

* If requested I can provide the APK too. *

## Extra Info ##

- Nexus4 Phone with latest android update.

- Haxe compiles its "Float" type into Java's "double".
- Cube shader is alpha blended and have 'discard' commands.
- GLSurfaceView 'isHardwareAccelerated' flag returns true.
- Tracing the GLES calls during render I'm issuing just a Uniform(WorldMatrix) + DrawArrays(TRIANGLES) per Cube (so 300 total)

Haxe WebGL Engine

06 May 2014 - 01:52 PM

Attached File  Untitled-1.jpg   78.63KB   1 downloads


Today I opened my site to show some examples and features of the Haxor Engine a Haxe based engine to develop applications on HTML5 and all its technologies (Canvas, WebRTC, WebSockets, WebGL,...)
I could explain all features and give more details, but it would turn out TL;DR;
The website contains examples and more information.
Tomorrow May 7th I'll open the haxelib and mercurial repository for everyone to take a look at the engine!
Feel free to follow me on Facebook [http://www.facebook.com/HaxorEngine] and @HaxorEngine
Thank you!