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Member Since 18 Jun 2013
Offline Last Active Sep 03 2015 07:52 PM

Posts I've Made

In Topic: Why are RTS games becoming unpopular?

27 January 2015 - 11:45 PM

While small it appears that the tournament funding for the SC2 scene has been diminishing slowly since 2012 before the expansion was even released while it is also being "out-popularized" by MOBA games in which the funding has increased exponentially.



Although an incomplete list this article shows that the quantity of quality titles coming out has diminished over recent years. Granted it takes more money and time to create AAA titles now so that must still be taken into consideration I suppose. As for the actual number of players playing these games it's entirely my speculation that they're decreasing. I don't see much hype or discussion about the genre (even though someone just recently started a hype thread about C&C on this board!)


I still believe over time investors will continue getting less confident with the genre opting instead to continue producing FPS titles and MOBA games in the already over saturated market.

In Topic: Killer game programming in java

11 January 2015 - 06:54 AM

You will more than likely die of bordem if you try making your own engine instead of using any of the ones we have available. It consumes too much time and doesn't really help you make better games which is the fun part.

In Topic: How can I learn Java ?

20 June 2014 - 11:57 AM

If you're dead set on learning Java from a book I'd recommend Head First Java


It will be a long time before you're making any RTS games though if you've never programmed before.

In Topic: Best Game Engine for a beginner?

20 June 2014 - 10:39 AM


In Topic: Best beginner guides.

19 June 2014 - 06:12 PM

Well I've never used Unity so I won't be able to hand out any personal recommendations. However, I don't think you're going to get your deep understanding of the program through the use of tutorials. The whole idea behind them is to demonstrate how small individual tasks can be tackled; it's then up to the reader to piece this information together and create something from all the individual tutorials.


On that note I would suggest you find any tutorial that outlines the broad scope of how an RTS/RPG game is designed. From there try and create one on your own with your own unique features. When you're absolutely stumped on how to do something specific like path finding then you can search for a tutorial on the matter and figure out how to put their code into your game. This way you're forced to alter their existing code and enforce your understanding of the subject.


If you get stuck in the tutorials and require even more information it's normally a good idea to just read through the game engines documentation. This is as bountiful as the information is going to get and you'll uncover a whole new world of functionality that you weren't going to find in any tutorials. Just monkeying around with random functions that come with the game engine will teach you most of what you need to know in due time of course.