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Member Since 24 Jun 2013
Offline Last Active Today, 02:50 PM

Posts I've Made

In Topic: Computer Science vs Software Engineering

14 March 2014 - 01:42 PM

So only people with degrees in CS and Engineering can succeed in the Game development/software business?


This is not the point of this discussion.


Whatever way you look at it.

Having a degree is an advantage.


It's not necessary but it's an advantage.

In Topic: Where do I go next?

17 February 2014 - 10:19 AM


SDL is not a language. You may not have made this mistake had you started actually coding something and gotten hands-on experience with API’s.

Sorry, I wasn't meaning to refer to it as a language, I was simply meaning that I could do it using the library, however I was trying to say that I was unsure about starting to learn and do those things in other languages, such as c#.


Anyone can say that they can do something.

But there is a big difference between thinking you can do it and actually doing it.


I might actually believe I can do something. But that doesn't mean anything.

It doesn't give the experience you get from actually doing it.

In Topic: Pure Java or LWJGL?

06 February 2014 - 08:14 AM

Didn't see the date 

In Topic: Have you made a game engine

12 January 2014 - 08:25 AM

I did break down the engine features and there is one i haven't asked about because unlike other parts of an engine, this feature is not in any existing engine so google searching yields no related results.

May I ask what feature this is? (that doesn't exist enywhere else)

In Topic: Math?

31 December 2013 - 03:50 AM

If you're using that much math on a daily basis I think you have a code abstraction/reuse problem.

To be honest most of the time a lot of this math is already in library form for you anyway, its just helpful to know it so you can better apply it to situations or on the RARE chance that you need to write some kind of heavy math code.

At the very least though you should understand basic movement and interaction in 3d space, things like coordinates and vectors and basic geometric principles and all that, in terms of schooling its always trig/linear algebra at the least they'll recommend you learn.

this depends on where you start from.


If you start from scratch, you'll need more math, than when you are going to use an engine.


Aren't most engine programmers and such (in the actual industry) engineers and computer scientists?