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Run Cycle Media

Member Since 24 Jun 2013
Offline Last Active Aug 23 2013 01:35 PM

Posts I've Made

In Topic: Character Design without bilateral symmetry

22 July 2013 - 01:12 AM

Symmetry does seem to happen. Here's what I could find going through my deviant art bookmarks. Some is asymmetrical, and some of it is just out there. Hope it helps!

 

http://browse.deviantart.com/art/Contagion-Alien-245750529

 

http://browse.deviantart.com/art/Born-to-Run-338763235

 

http://browse.deviantart.com/art/Alien-Portrait-296025674

 

http://browse.deviantart.com/art/Caecuraptor-216018117

 

http://browse.deviantart.com/art/Aggressive-Tones-78076976

 

http://browse.deviantart.com/art/Foul-creature-111187894

 

http://browse.deviantart.com/art/SPLICE-creature-2-165305357

 

http://browse.deviantart.com/art/Creature-concept-Bhorda-191083052

 

http://browse.deviantart.com/art/Myraclion-creature-concept-210540601   ...horrifying...

 

 

You're right... its hard to find asymmetrical designs. 


In Topic: 2D Platformer Game

19 July 2013 - 04:17 PM

I had tried graphicsgale, which was pretty decent for pixel art and animation.

 

Yacht Club is using Promotion for their game Shovel Knight, which I've been meaning to check out.

 

http://www.cosmigo.com/promotion/index.php

 

Other than that, even photoshop is usable for pixel art, just make sure you use the pencil/pen tool instead of the brush.

 

That's bout what I've got. I only just started doing pixel art, and http://cerberust.deviantart.com/art/NFL-Man-32-Megaman-NFL-Helmets-296127089 is the best example I have of what I've figured out to this point..

 

Good luck! Feel free to post progress and artwork!


In Topic: Pixel Art feedback for newbie

12 July 2013 - 05:18 PM

Good luck dude! Feel free to post concepts on here more! I never mind grabbing an image and taking ten minutes to spruce it up. I do this for a living :D


In Topic: Need some advice

11 July 2013 - 05:47 PM

Unity seems to be huge, as well as Construct 2. These are game making programs that simplify things big time, so even a big dummy like me can use them. They are, however, streamlined and can export to multiple platforms. As a result, many companies seem to be using them (at least in California).

 

If you want to make games, you have to start by making games?

 

I'm just getting into this too... but these are about the same pieces of advice I'd give an aspiring animator, something I'm much more acquainted with.

 

(And yeah, my animation curriculum in college was a joke.)


In Topic: The movie thread.

02 July 2013 - 02:20 PM

I thoroughly enjoyed WWZ, but (Spoilers) ...   ... ok. So if the zombies don't attack sick people, there's no way that doesn't get figured out VERY quickly. The movie never takes us to a hospital, because unlike in the book where they are the first to go, in this film, the entire cancer ward would be calling anyone and everyone to let them know "HEY, WERE NOT BEING EATEN". Consider how many hospitals there are in the world (18,000 according to wiki), and how many millions of people have diseases, and there's just no way this isn't figured very early.

 

I do love how intimate the final zombie sequence is. All the faceless horde attacking like lava, and the most intense moment of the film gets to be just Pitt, one zombie, and a glass door. Everything slows down, we get to see an infected up close doing some nice acting, and its all very suspenseful. Smartly done I thought.


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