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Member Since 24 Jun 2013
Offline Last Active Jul 02 2013 05:25 AM

Topics I've Started

Error in pong script.

26 June 2013 - 08:03 AM

ok so im working on a pong game and i dont know many good programming practice's, placements, and that which im trying to learn now this is a draft of the script im trying to use uncomplete so id like someone even proof-read it, confirm if its a bad or a simple error

The File is the code im using smile.png im still learning alot but i play to make pong then snake then more of those "Classic" Games to get a idea of programming games

Edit: File wont attach, ill post script here


    //Global Variables
 var canvas; 
 var ctx; //delcaring the context of the element
 var WIDTH; //Width of the canvas element
 var HEIGHT;//this will be the height of the cnavas element
 var x;//Postion of X-Ball
 var y;//Postion of Y-Ball
 var ballRadius = 10; //This is the radius of the ball (pxiels)
 var paddleHeight = 70;/*This displays 
 the height of paddles*/
 var paddleWidth = 10;//Displays width of paddles// 
 var playerPaddle; //this the variable of the player paddle//
 var playerPaddleColour = "#EE3424";//Delcares the paddle to being white aka colour//
 var compPaddle; //Same as players expecet COMP//
 var compPaddleColour = "EE8722";//this is the colour of the computers paddle (orange)
 //attach event listeners
 var upPressed = false;
 var downPressed = false;
  //interval variable
   var refreshStage;
 //set upPressed or downPressed if up or down are pressed//
 function onKeyDown(evt)
     if (evt.keyCode == 38)
             upPressed = true;
         else if (evt.keyCode == 40)
                 downPressed = true;
 //unset upPressed or downPressed if the up or down are let go
 function onKeyUp(evt)
     if (evt.keyCode == 38)
             upPressed = true;
         else if (evt.KeyCode == 40)
                 downPressed = false;
 function clearStage()
 function init()
   //get the canvas element
   canvas = $('#pongGame')[0];
   //get the context of the element
   ctx = canvas.getContext("2d");
   //set our width and height variables equal to the width
   //and height of the canvas element
   WIDTH = canvas.width;
   HEIGHT = canvas.height;
   //set the starting height of the paddles to the center 
   //of the y-axis
   playerPaddle = (HEIGHT / 2) - (paddleHeight/2);
   compPaddle = (HEIGHT/ 2) - (paddleHeight/2);
   //set the x and y values for where the ball will start
   //in this case the center of the canvas
   x = 400;
   y = 250;
   //This Function clears the stage below every 100th of
   //a second (10ms)
   refreshStage = setInterval(drawGame, 10);
//This function Draw the Game Stage
function drawGame()
    //First wipe the old frame
    //draw the sidelines
    //Draw the ball
    //check to see if the downPressed flag equals true
    if (downPressed == true)
         //make sure there is room for the paddle to move further down
         if(playerPaddle + paddleHeight + 20 <= HEIGHT)
                 //set the new postition of the playerPaddle down 5 pixels
                 playerPaddle +=5;
        //check to see if the UpPressed flag equals true//
        else if (upPressed == true)
                //make sure there is room for the paddle to move up
                if(playerPaddle - 20 >= 0)
                        //set the new postion of the paddle up 5 pxs
                        playerPaddle -= 5;
    //Draw the Player paddle, passing variables defined above
    //draw the comp paddle, passing variables defined above
    drawPaddle(WIDTH - 10,comPaddle,PaddleWidth,paddleHeight,compPaddleColour);
//this is a function to draw the side lines//
function drawSideLines()
    ctx.rect(0,HEIGHT - 15,WIDTH,15);

//This is drawing the ball, simples!//
function drawBall()
    ctx.arc(x,y, ballRadius,0,Math.PI*2, true);
//This draws the paddle//
function drawPaddle(xaxis,yaxis,pwidth,pheight,pcolour)

<style type="text/css">
 /*This block gives the canvas 
 a centered element*/
     background-size: 75%;
     border:1px solid #1666AF;
 /*This block centers the contiant of the page*/
     position: fixed;
     top: 50%;
     left: 50%;
     margin-top: -275px;
     text-align: center;

/*This is the font for the scoreboard 
and text*/
    margin-left: 500px;
    font-family: 'Rambla', sans-serif;
    color: #717073;
    border: 2px solid #1666AF;
    margin-bottom: 5px;
/*This block sets the color 
 text of the score board*/
color: #EE3424; 
    color: #EE8722;


<link href="http://fonts.googleapis.com/css?family=Rambla:700" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<div id="container">
  <div id="Score">
      You: <span id="playerScore">0</span> <span style="color: #6db33f;"><b>//</b></span> Computer: <span id="compScore">0</span>
<canvas width="800" height="500">
     Your browser does not support HTML5

unity3D Pink box

25 June 2013 - 06:44 AM

Ok so im using Unity3D with this tutorial


Now ive done the sprites and all that but i only get some werid as looking pink box, so im not sure what do or how to progress from here i dont have the slightest clue so if anyone would care to help would be great :D

Confused and lost

24 June 2013 - 11:25 PM

Ok so ive been playing around with Unity3D And UDK, now there great but i dont think they could help with the idea i have in mind and im not really sure where to get started with.. So ill just try to list off my ideas

Its very similair to LIMBO, but on the android theres other ideas but i dont even know what programming lagunage i should learn, what i should be using to make somehing like it.. so if anyone is able to shead some light..