Like bschmidt1962 said above me, there isn't really a specific standard. One of the most important thing when dealing with overall loudness in game music is mastering all of the music at a consistent level across all of the tracks, as well as all of the sound effects. When the programmers go into the engine and set specific audio tracks on levels & sound effects on animations & actions, they will actually set the playback level (Usually a variable in the game settings or something along those lines). It creates less work for them and a faster production overall if each of the audio files are set consistently on your part.
xCatalystMember Since 26 Jun 2013
Offline Last Active Sep 10 2015 11:18 AM
My name is Daniel Falk. I'm a multi-instrumentalist musician, composer, and sound designer. On top of those essentials, I also practice art and programming/development when I get the opportunity to do so. I've always been pretty independent, so I'm actually self-taught at everything that I do, and luckily I've had the patience to be able to continue to where I am today.
If you have the time, be sure to check out my website at www.danielfalk.net
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Music, composing, sound design, developing, programming, artwork, and being creative.
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