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xCatalyst

Member Since 26 Jun 2013
Offline Last Active Dec 16 2014 11:06 AM

#5132369 Audio Headroom

Posted by xCatalyst on 18 February 2014 - 10:52 AM

Like bschmidt1962 said above me, there isn't really a specific standard. One of the most important thing when dealing with overall loudness in game music is mastering all of the music at a consistent level across all of the tracks, as well as all of the sound effects. When the programmers go into the engine and set specific audio tracks on levels & sound effects on animations & actions, they will actually set the playback level (Usually a variable in the game settings or something along those lines). It creates less work for them and a faster production overall if each of the audio files are set consistently on your part.




#5132364 Small puzzle game: Do I even have to bother with music?

Posted by xCatalyst on 18 February 2014 - 10:44 AM

 

 

You guys stretched that it's important that the music "fits" the game. Is there a good method to assess this? I'm no musician and I am to close to the game to see clearly anymore...

 

Couple things here bud. First of all, hiring an experienced composer is the best thing you can do. One of the most important things we do as music creators in this field is being able to properly translate what is going on visually into not just audio, but audio that will actually evoke some type of emotional response from the player/ viewer.

 

Second of all, after putting a track into the game, take a break from the project altogether; Play a few other games or something in the meantime. Come back a couple days later with a fresh mind (a cleansed palette, so-to-speak) and take note as to what exactly you feel from the combination of graphics & audio in your project. That is the absolute best test you can do to see if something fits, in my opinion - and hey, it actually works with anything in the game, whether it is writing, graphics, dialogue, etc. 




#5131659 Small puzzle game: Do I even have to bother with music?

Posted by xCatalyst on 16 February 2014 - 01:05 AM

I disagree. As a composer, you should never sell yourself short, otherwise what's the point? Whether it is royalties/ profit shares, physical money, services, whatever the case may be, you should always ask for some sort of compensation for your work. It is yours after all, why would you just want to give it away?




#5131359 Small puzzle game: Do I even have to bother with music?

Posted by xCatalyst on 14 February 2014 - 12:55 PM

Hmmm.. well in my opinion, music will always add to the experience, assuming it fits with the art style. Music that simply doesn't fit will only irritate the player and they'll most likely end up getting frustrated/ annoyed and turning it off. That said, if you can't afford a well fit track, none is better than something terrible.

 

I would say that sound effects are crucial for a game such as this though; possibly even more-so than the music in my opinion. Also on a side note, nothing wrong with the title of the thread, we're all big boys herewink.png  




#5128304 Mac or PC for Game Audio?

Posted by xCatalyst on 02 February 2014 - 08:30 PM

Whichever you're most comfortable with. At the end of the day, it's all about how well you can use your tools in an environment that you're comfortable with. Whatever 'feels' best to you, and will ultimately boost your productivity go for it!




#5125967 Audio reImagined - Don't Starve (Sampler)

Posted by xCatalyst on 23 January 2014 - 03:10 PM

Thank you for the kind words, I unfortunately have been trying to solve the issue with the flute (it is a flute from ERA Medieval Legends in case anybody was wondering). I actually had the whole composition finished a couple days back, but I've spent the time since then tweaking everything as much as possible. The violin was performed/ recorded by me (I was using the keyswitch master solo vin from EWQLSO Platinum) on my MIDI keyboard. It's really just been a huge pain haha, I'm sure you understand.

 

I'll tweak everything a bit more when I get the chance and update here as soon as I can because you are exactly right about everything, giving it a new listen. Thanks again for the great feedback :). Regarding actual performance and recording of the violin, I would absolutely love that if I had access to somebody. I'm unfortunately a self-taught musician and composer, so I never went to school or lessons for it; just a whole lot of practice.




#5081561 Wisdom Of The Land (New relaxing World Map track!)

Posted by xCatalyst on 29 July 2013 - 03:50 PM

I think it really does sound great. Very beautiful, I'd love to hear of the inspiration behind it.:)

 

The only thing I could really say about it is that occasionally the bass sounds a bit muddy. Nothing a bit of EQ can't fix. The production overall, however, is quite excellent. Maybe add another verse/break, or something along those lines to give it a bit more variety; I'd imagine hearing this for about twenty-five minutes straight could get slightly repetitive. That's really all I have to say. Great work!




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