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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Sparkz63

Member Since 27 Jun 2013
Offline Last Active Jul 29 2014 11:02 PM

Posts I've Made

In Topic: Textures tear at distance

23 July 2014 - 09:35 AM

Changing the depth buffer to 24 bit without any problems. Thanks again for the help!


In Topic: Textures tear at distance

22 July 2014 - 11:40 AM

GL_DEPTH_SIZE is 16,

 

Znear is .01 and zfar is 1000,

 

Model is huge in gl coordinate space, the camera moves fast. So maybe 200-400 units (at farthest point)?

 

I just realized playing with znear seems to help a lot. I've moved it to .5 from .01 and the z-fighting seems to have almost vanished! =D

 

Should I modify the depth buffer size, too?

 

Thanks for the help!


In Topic: SDL Documentation

14 June 2014 - 05:36 PM

Awesome, thank you Dave Hunt! I had not discovered these yet.

 

And yes, _Net and .net are different


In Topic: Entry-level Jobs

27 June 2013 - 11:51 AM

Thank you guys very much! I'm relieved to know that entry-level jobs do exist. I'll continue to research and work hard on my portfolio and at school. =)


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