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Member Since 27 Jun 2013
Offline Last Active Oct 13 2015 07:26 PM

#5213825 How to build my first game

Posted by on 02 March 2015 - 12:41 AM

I'm not super experienced by any means, but I've found the best way to build a game is to just do it.


  • Start with a simple idea, that mostly uses techniques you already know.
  • Make a very short list of simple features for your game
  • Put these features in a to-do list (I like to use http://www.abstractspoon.com/tdl_resources.html for doing this)
  • Split these features into sub-features (each task should be doable in less than an hour with little help)
  • Do one feature daily. (more or less)

Not all of the answers are in tutorials and books. Just doing something gives you knowledge and experience. As you continue to gain knowledge and experience, you will come to rely on tutorials and other people less and less.


If you run into a really hard spot, just ask the forum for help. But do try really really hard to figure it out yourself first.


Best of luck.

#5073276 Entry-level Jobs

Posted by on 27 June 2013 - 11:51 AM

Thank you guys very much! I'm relieved to know that entry-level jobs do exist. I'll continue to research and work hard on my portfolio and at school. =)

#5073172 Entry-level Jobs

Posted by on 27 June 2013 - 02:42 AM



I'm currently pursuing a degree in Computer Science at a state university. I enjoy working on demo projects in my spare time. I want to become a video game programmer, likely specializing in gameplay. After graduation, I plan to move to a location with many studios, such as Austin, Seattle, Los Angeles or San Francisco and apply until I get the job.


However, whenever I look at job openings online I'm met with requirements such as:


 - X number of years as a developer

 - Y number of shipped titles


It seems every job opening I find has these requirements! How am I supposed to break into the industry if doing so requires industry experience?