I've recently begun learning 3D programming and am curious as to the reason for the visual anomalies occuring in my output; I'm not sure how to explain it so I'll just provide the binary: http://wikisend.com/download/559838/Game.zip (sorry for the size)
You'll see what I mean when moving; it occurs on the 'walls'. I'm assuming it's something simple and will be obvious on sight (hopefully)
Also, as I'm from a background in writing isometric engines where drawing order is of paramount importance to get correct results, I find it somewhat unnerving that I can just throw whatever polygons I like at the adapter, in any order, and the resulting output will be correct. Are there any caveats to this line of thinking? (ignoring performance concerns)
P.S., if you find my 'game' familiar, that's because I got bored of manually plotting vertices and decided to reverse an old game I'm fond of.