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Terszel

Member Since 30 Jun 2013
Offline Last Active Jun 03 2014 04:22 PM

Posts I've Made

In Topic: RPG + Guns - Shooter

03 April 2014 - 08:54 PM

Your idea isn't bad. As a matter of fact, it is the one of the main combat mechanics of Fallout 3. The idea that guns can't fit in RPGs was populated by the fact that most designers either didn't create their RPGs in a setting where guns would fit, or they couldn't find a way to meld it seamlessly with the rest of the weapon mechanics in the game. You could make it so that each weapon type has a certain set of attributes, and guns would be able to do piercing damage and were very weak. Final Fantasy XII is a good example where guns make sense -- you can have different types of ammunition, each with stat effects and bonuses. 

 

Hope you find a method that works for you.


In Topic: Where to go next?

30 June 2013 - 09:15 PM

Start off by making lots of little programs. Trust me, when being guided by book, everything feels easy, but when you have to make a program by yourself, that is what challenges you. Making something like a Roulette where you can place bets and a random number generator determines if the ball rolled into your place. Or maybe a mini dictionary where you can place entries and descriptions for words, export them to a file, load the file, and the read the entry -- that would give you a good grasp with arrays/vectors, data types, file i/o, classes, etc. 

 

When you know you have a good grasp on the basic concepts, THEN move on to either text based gaming or 2d stuff. Pick OpenGL or SDL, it doesn't matter, both have lots of support, but SDL is a bit easier. From there it is all up to you. 

 

What sets a basic programmer from an expert programmer is how well they understand and implement the basics. You already know the layout of C++, now you have to explore the nooks and crannies in the floorboard. good luck


In Topic: What makes a cool video game protagonist?

30 June 2013 - 09:06 PM

The best protagonist is one that is 'real'. I don't mean they can't do things like magic, or can't spawn random tentacles on a whim, or pop brains from afar. Rather, a real protagonist is one whose motivations are clear, and if I were to know what they're motivation for doing something is, then their story would make sense -- even if it was batshot idiotic. 

 

I'll use an anime as an example (forgive me for my niches). In GunXSword, Van the protagonist accompanies a girl, Wendy, on her journey to find her brother who has gone missing. Van could care less, as his motivation is to find the man who killed his wife. Thus, knowing his motivation, everything that he does relating to this plot should be caused because he is looking to find the man who killed his wife. For example, The only reason Van allows Wendy to accompany him is because they are going the same way. The only reason Van meets the people he does is because he is looking for this man. If he wasn't, none of this would be happening, and that makes him real.

 

A bad protagonist would be someone who 'saves the world just because'. Someone who goes on an incredible journey just because someone told them to, while their motivation would be something akin to 'chilling at home and eating pizza'. These protagonists don't feel real and there are so many of them, but the good ones are the ones we remember, like Lara Croft, Solid Snake, even Link has motivations -- his only wants to protect Zelda. Before that, he's basically nobody. 

 

So, to sum up, the real protagonists are the best protagonists, and the best protagonists are the coolest. Hell, even Ocelot is cool and he's an antagonist, but his goals are clear and he feels real and someone, somewhere in the world, should relate to him.


In Topic: Action RPG WASD Controls

30 June 2013 - 08:39 PM

You don't absolutely HAVE to utilize the mouse. If you have the smarts to design an ingenious auto-aiming system combined with an automatic camera, you would be a fool not to. Take a page from the majority of PSP Action RPGs that only use the D-pad for switching between items and weapons. Since PCs use keyboards you could do something like this:

 

WASD - Movement

J,K,L, and N,M, < - Attacking

 

Of course, using a mouse is not a problem at all, anyone who uses a PC is okay with using a mouse and the keyboard at the same time, but if you want a control scheme without the mouse, then auto-aiming and an auto-camera are the only two tools I can suggest.


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