Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 02 Jul 2013
Offline Last Active Dec 20 2014 09:48 AM

Posts I've Made

In Topic: Web-Based Vector Graphic Engine and Dynamic Motion Synthesis

11 December 2014 - 11:58 AM

We've managed to squeeze out another 10-20% gain in performance and

fixed several bugs reported by our internal testers.  


The new release (build 725) is available at https://www.otakhi.com/petridish


The petridish itself is also optimized to reduce load time latency.


Thank you and happy holidays to all.


P.S.  Once all the basic tools are in place, we will move into actual game development.  Expect game titles to be released from our studio in the new year.

In Topic: Browser games magic

02 November 2013 - 11:51 AM

Perhaps you can try our cloud-based HTML5 game engine. It uses only web technologies and run in the browser.

It follows a top-down object-oriented design.  Basically, it means you can visually (drag and drop) to wrap any

lower level codes and media assets into reusable and shareable components.  Once published to our store, 

others can build apps from your components.


It took me only a few minutes to create these scenes:


Pandora's Box   

Vandalize David 


We are currently working on a new technology called the "blueprint game generator".  Blueprint is an XML file that directs and guides 

users' components to work together to form a game.  Any user can create and share blueprints using Blueprint Composer.  Our code generator will be able to create the

finished products from user-submitted blueprints (e.g. by dynamically pulling required game resources from our repository.)

In Topic: Beginning

02 November 2013 - 08:54 AM

We are working on a new cloud-based technology called "blueprint game generator" which will dynamically pull game resources from our repository and generate HTML5 games.

When that day comes,  even a blind-folded monkey pounding on a tablet would generate interesting games.  This is possible because our object-oriented framework allows users to publish and share game assets, codes (game rules and AI), and blueprints (which are xml files that direct and guide all these objects to work together to form games.)   All that monkey need do is to push a big red button to start the code generator which will build the final product based on the 'blueprints'.

In Topic: oTakhi Platform

21 July 2013 - 02:22 PM

Our new particle system is complete.... one of the most easy to use and versatile systems.


Here is a sample scene created using our particle system using only 22 lines of javascript:


Misty Mountain


Here is the demo video:





The skeletal and morph animation system or perhaps the OpenAL integration (3D sound) will be released next and hopefully soon.


Questions?  please send them to contact@otakhi.com

In Topic: Web Developer Instrested In developing Games

09 July 2013 - 03:44 PM

This scene, a virtual desktop, takes only 17 lines of javascript to make by reusing 3D meshes, materials, and lights ... most work went into object placement.